This is the complete list of members for AccelByte.Api.Lobby, including all inherited members.
| AcceptFriend(string userId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| BlockPlayer(string userId, ResultCallback< BlockPlayerResponse > callback) | AccelByte.Api.Lobby | inline |
| BulkGetUserPresence(string[] userIds, ResultCallback< BulkUserStatusNotif > callback, bool countOnly=false) | AccelByte.Api.Lobby | inline |
| BulkRequestFriend(string[] userIds, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| CancelFriendRequest(string userId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| CancelMatchmaking(string gameMode, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| CancelMatchmaking(string gameMode, bool isTempParty, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| ChangeUserRegion(string region, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| ChannelChatReceived | AccelByte.Api.Lobby | |
| ConfirmReadyForMatch(string matchId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| Connect() | AccelByte.Api.Lobby | inline |
| Connected | AccelByte.Api.Lobby | |
| CreateParty(ResultCallback< PartyInfo > callback) | AccelByte.Api.Lobby | inline |
| CreateParty(ResultCallback< PartyCreateResponse > callback) | AccelByte.Api.Lobby | inline |
| DeletePartyCode(ResultCallback callback) | AccelByte.Api.Lobby | inline |
| Disconnect() | AccelByte.Api.Lobby | inline |
| Disconnected | AccelByte.Api.Lobby | |
| Disconnecting | AccelByte.Api.Lobby | |
| DSUpdated | AccelByte.Api.Lobby | |
| ErrorNotification | AccelByte.Api.Lobby | |
| FriendRequestAccepted | AccelByte.Api.Lobby | |
| FriendRequestCanceled | AccelByte.Api.Lobby | |
| FriendRequestRejected | AccelByte.Api.Lobby | |
| FriendsStatusChanged | AccelByte.Api.Lobby | |
| GeneratePartyCode(ResultCallback< PartyGenerateCodeResponse > callback) | AccelByte.Api.Lobby | inline |
| GetFriendshipStatus(string userId, ResultCallback< FriendshipStatus > callback) | AccelByte.Api.Lobby | inline |
| GetListOfBlockedUser(ResultCallback< BlockedList > callback) | AccelByte.Api.Lobby | inline |
| GetListOfBlocker(ResultCallback< BlockerList > callback) | AccelByte.Api.Lobby | inline |
| GetNotifications(ResultCallback< GetUserNotificationsResponse > callback, DateTime startTime=default, DateTime endTime=default, int offset=0, int limit=25) | AccelByte.Api.Lobby | inline |
| GetPartyCode(ResultCallback< PartyGetCodeResponse > callback) | AccelByte.Api.Lobby | inline |
| GetPartyInfo(ResultCallback< PartyInfo > callback) | AccelByte.Api.Lobby | inline |
| GetPartyStorage(string partyId, ResultCallback< PartyDataUpdateNotif > callback) | AccelByte.Api.Lobby | inline |
| GetSessionAttribute(string key, ResultCallback< GetSessionAttributeResponse > callback) | AccelByte.Api.Lobby | inline |
| GetSessionAttributeAll(ResultCallback< GetSessionAttributeAllResponse > callback) | AccelByte.Api.Lobby | inline |
| IdValidator (defined in AccelByte.Core.WrapperBase) | AccelByte.Core.WrapperBase | protected |
| InvitedToParty | AccelByte.Api.Lobby | |
| InviteToParty(string userId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| InviteToPartyDetailedCallback(string userId, ResultCallback< PartyInviteResponse > callback) | AccelByte.Api.Lobby | inline |
| IsConnected | AccelByte.Api.Lobby | |
| JoinDefaultChatChannel(ResultCallback< ChatChannelSlug > callback) | AccelByte.Api.Lobby | inline |
| JoinedParty | AccelByte.Api.Lobby | |
| JoinParty(string partyID, string invitationToken, ResultCallback< PartyInfo > callback) | AccelByte.Api.Lobby | inline |
| JoinPartyViaCode(string invitationPartyCode, ResultCallback< PartyInfo > callback) | AccelByte.Api.Lobby | inline |
| KickedFromParty | AccelByte.Api.Lobby | |
| KickPartyMember(string userId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| KickPartyMemberDetailedCallback(string userId, ResultCallback< KickResponse > callback) | AccelByte.Api.Lobby | inline |
| LeaveFromParty | AccelByte.Api.Lobby | |
| LeaveParty(ResultCallback callback) | AccelByte.Api.Lobby | inline |
| ListFriendsStatus(ResultCallback< FriendsStatus > callback) | AccelByte.Api.Lobby | inline |
| ListIncomingFriends(ResultCallback< Friends > callback) | AccelByte.Api.Lobby | inline |
| ListIncomingFriendsWithTime(ResultCallback< FriendsWithTimestamp > callback) | AccelByte.Api.Lobby | inline |
| ListOutgoingFriends(ResultCallback< Friends > callback) | AccelByte.Api.Lobby | inline |
| ListOutgoingFriendsWithTime(ResultCallback< FriendsWithTimestamp > callback) | AccelByte.Api.Lobby | inline |
| LoadFriendsList(ResultCallback< Friends > callback) | AccelByte.Api.Lobby | inline |
| MatchmakingV2MatchFound | AccelByte.Api.Lobby | |
| MatchmakingV2MatchmakingCanceled | AccelByte.Api.Lobby | |
| MatchmakingV2MatchmakingStarted | AccelByte.Api.Lobby | |
| MatchmakingV2TicketExpired | AccelByte.Api.Lobby | |
| OnIncomingFriendRequest | AccelByte.Api.Lobby | |
| OnNotification | AccelByte.Api.Lobby | |
| OnRetryAttemptFailed | AccelByte.Api.Lobby | |
| OnUnfriend | AccelByte.Api.Lobby | |
| OverrideWebsocket(IWebSocket inWebSocket, int inPingDelay=4000, int inBackoffDelay=1000, int inMaxDelay=30000, int inTotalTimeout=60000) | AccelByte.Api.Lobby | inline |
| PartyChatReceived | AccelByte.Api.Lobby | |
| PartyCreatedNotification | AccelByte.Api.Lobby | |
| PartyDataUpdateNotif | AccelByte.Api.Lobby | |
| PartyNotif | AccelByte.Api.Lobby | |
| PersonalChatReceived | AccelByte.Api.Lobby | |
| PlayerBlockedNotif | AccelByte.Api.Lobby | |
| PlayerUnblockedNotif | AccelByte.Api.Lobby | |
| PromotePartyLeader(string userId, ResultCallback< PartyPromoteLeaderResponse > callback) | AccelByte.Api.Lobby | inline |
| PullAsyncNotifications(ResultCallback callback) | AccelByte.Api.Lobby | inline |
| Reconnecting | AccelByte.Api.Lobby | |
| RejectedPartyInvitation | AccelByte.Api.Lobby | |
| RejectFriend(string userId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| RejectMatch(string matchId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| RejectPartyInvitation(string partyId, string invitationToken, ResultCallback< PartyRejectResponse > callback) | AccelByte.Api.Lobby | inline |
| RequestDS(CustomDsCreateRequest request) | AccelByte.Api.Lobby | inline |
| RequestFriend(string userId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| RequestFriendByPublicId(string publicId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| SendChannelChat(string chatMessage, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| SendNotificationToPartyMember(string topic, string payload, ResultCallback< PartySendNotifResponse > callback) | AccelByte.Api.Lobby | inline |
| SendPartyChat(string chatMessage, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| SendPersonalChat(string userId, string chatMessage, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| SendSignalingMessage(string userId, string message) | AccelByte.Api.Lobby | inline |
| SessionV2DsStatusChanged | AccelByte.Api.Lobby | |
| SessionV2GameSessionEnded | AccelByte.Api.Lobby | |
| SessionV2GameSessionMemberChanged | AccelByte.Api.Lobby | |
| SessionV2GameSessionUpdated | AccelByte.Api.Lobby | |
| SessionV2InvitedUserToGameSession | AccelByte.Api.Lobby | |
| SessionV2InvitedUserToParty | AccelByte.Api.Lobby | |
| SessionV2JoinedSecret | AccelByte.Api.Lobby | |
| SessionV2PartyInvitationCancelled | AccelByte.Api.Lobby | |
| SessionV2PartyMemberChanged | AccelByte.Api.Lobby | |
| SessionV2PartyUpdated | AccelByte.Api.Lobby | |
| SessionV2StorageChanged | AccelByte.Api.Lobby | |
| SessionV2UserJoinedGameSession | AccelByte.Api.Lobby | |
| SessionV2UserJoinedParty | AccelByte.Api.Lobby | |
| SessionV2UserKickedFromGameSession | AccelByte.Api.Lobby | |
| SessionV2UserKickedFromParty | AccelByte.Api.Lobby | |
| SessionV2UserRejectedGameSessionInvitation | AccelByte.Api.Lobby | |
| SessionV2UserRejectedPartyInvitation | AccelByte.Api.Lobby | |
| SetConnectionTokenGenerator(ITokenGenerator tokenGenerator) | AccelByte.Api.Lobby | inline |
| SetPartySizeLimit(string partyId, int limit, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| SetProfanityFilterLevel(ProfanityFilterLevel level, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| SetRetryParameters(int inTotalTimeout=60000, int inBackoffDelay=1000, int inMaxDelay=30000) | AccelByte.Api.Lobby | inline |
| SetSessionAttribute(string key, string value, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| SetUserStatus(UserStatus status, string activity, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| SignalingP2PNotification | AccelByte.Api.Lobby | |
| StartMatchmaking(string gameMode, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string serverName, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string serverName, string clientVersion, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string clientVersion, Dictionary< string, int > latencies, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string clientVersion, Dictionary< string, int > latencies, Dictionary< string, object > partyAttributes, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string clientVersion, Dictionary< string, int > latencies, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string clientVersion, Dictionary< string, int > latencies, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, string[] extraAttributes, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string serverName, string clientVersion, Dictionary< string, object > partyAttributes, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string serverName, string clientVersion, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string serverName, string clientVersion, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, string[] extraAttributes, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, string serverName, string clientVersion, Dictionary< string, int > latencies, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, string[] extraAttributes, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| StartMatchmaking(string gameMode, MatchmakingOptionalParam param, ResultCallback< MatchmakingCode > callback) | AccelByte.Api.Lobby | inline |
| SyncThirdPartyFriends(SyncThirdPartyFriendsRequest request, ResultCallback< SyncThirdPartyFriendsResponse[]> callback) | AccelByte.Api.Lobby | inline |
| TokenRefreshed | AccelByte.Api.Lobby | |
| UnblockPlayer(string userId, ResultCallback< UnblockPlayerResponse > callback) | AccelByte.Api.Lobby | inline |
| Unfriend(string userId, ResultCallback callback) | AccelByte.Api.Lobby | inline |
| UserBannedNotification | AccelByte.Api.Lobby | |
| UserUnbannedNotification | AccelByte.Api.Lobby | |
| WritePartyStorage(string partyId, ResultCallback< PartyDataUpdateNotif > callback, Func< Dictionary< string, object >, Dictionary< string, object > > payloadModifier, int retryAttempt=1) | AccelByte.Api.Lobby | inline |