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AccelByte.Api.Lobby Member List

This is the complete list of members for AccelByte.Api.Lobby, including all inherited members.

AcceptFriend(string userId, ResultCallback callback)AccelByte.Api.Lobbyinline
BlockPlayer(string userId, ResultCallback< BlockPlayerResponse > callback)AccelByte.Api.Lobbyinline
BulkGetUserPresence(string[] userIds, ResultCallback< BulkUserStatusNotif > callback, bool countOnly=false)AccelByte.Api.Lobbyinline
BulkRequestFriend(string[] userIds, ResultCallback callback)AccelByte.Api.Lobbyinline
CancelFriendRequest(string userId, ResultCallback callback)AccelByte.Api.Lobbyinline
CancelMatchmaking(string gameMode, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
CancelMatchmaking(string gameMode, bool isTempParty, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
ChangeUserRegion(string region, ResultCallback callback)AccelByte.Api.Lobbyinline
ChannelChatReceivedAccelByte.Api.Lobby
ConfirmReadyForMatch(string matchId, ResultCallback callback)AccelByte.Api.Lobbyinline
Connect()AccelByte.Api.Lobbyinline
ConnectedAccelByte.Api.Lobby
CreateParty(ResultCallback< PartyInfo > callback)AccelByte.Api.Lobbyinline
CreateParty(ResultCallback< PartyCreateResponse > callback)AccelByte.Api.Lobbyinline
DeletePartyCode(ResultCallback callback)AccelByte.Api.Lobbyinline
Disconnect()AccelByte.Api.Lobbyinline
DisconnectedAccelByte.Api.Lobby
DisconnectingAccelByte.Api.Lobby
DSUpdatedAccelByte.Api.Lobby
ErrorNotificationAccelByte.Api.Lobby
FriendRequestAcceptedAccelByte.Api.Lobby
FriendRequestCanceledAccelByte.Api.Lobby
FriendRequestRejectedAccelByte.Api.Lobby
FriendsStatusChangedAccelByte.Api.Lobby
GeneratePartyCode(ResultCallback< PartyGenerateCodeResponse > callback)AccelByte.Api.Lobbyinline
GetFriendshipStatus(string userId, ResultCallback< FriendshipStatus > callback)AccelByte.Api.Lobbyinline
GetListOfBlockedUser(ResultCallback< BlockedList > callback)AccelByte.Api.Lobbyinline
GetListOfBlocker(ResultCallback< BlockerList > callback)AccelByte.Api.Lobbyinline
GetNotifications(ResultCallback< GetUserNotificationsResponse > callback, DateTime startTime=default, DateTime endTime=default, int offset=0, int limit=25)AccelByte.Api.Lobbyinline
GetPartyCode(ResultCallback< PartyGetCodeResponse > callback)AccelByte.Api.Lobbyinline
GetPartyInfo(ResultCallback< PartyInfo > callback)AccelByte.Api.Lobbyinline
GetPartyStorage(string partyId, ResultCallback< PartyDataUpdateNotif > callback)AccelByte.Api.Lobbyinline
GetSessionAttribute(string key, ResultCallback< GetSessionAttributeResponse > callback)AccelByte.Api.Lobbyinline
GetSessionAttributeAll(ResultCallback< GetSessionAttributeAllResponse > callback)AccelByte.Api.Lobbyinline
IdValidator (defined in AccelByte.Core.WrapperBase)AccelByte.Core.WrapperBaseprotected
InvitedToPartyAccelByte.Api.Lobby
InviteToParty(string userId, ResultCallback callback)AccelByte.Api.Lobbyinline
InviteToPartyDetailedCallback(string userId, ResultCallback< PartyInviteResponse > callback)AccelByte.Api.Lobbyinline
IsConnectedAccelByte.Api.Lobby
JoinDefaultChatChannel(ResultCallback< ChatChannelSlug > callback)AccelByte.Api.Lobbyinline
JoinedPartyAccelByte.Api.Lobby
JoinParty(string partyID, string invitationToken, ResultCallback< PartyInfo > callback)AccelByte.Api.Lobbyinline
JoinPartyViaCode(string invitationPartyCode, ResultCallback< PartyInfo > callback)AccelByte.Api.Lobbyinline
KickedFromPartyAccelByte.Api.Lobby
KickPartyMember(string userId, ResultCallback callback)AccelByte.Api.Lobbyinline
KickPartyMemberDetailedCallback(string userId, ResultCallback< KickResponse > callback)AccelByte.Api.Lobbyinline
LeaveFromPartyAccelByte.Api.Lobby
LeaveParty(ResultCallback callback)AccelByte.Api.Lobbyinline
ListFriendsStatus(ResultCallback< FriendsStatus > callback)AccelByte.Api.Lobbyinline
ListIncomingFriends(ResultCallback< Friends > callback)AccelByte.Api.Lobbyinline
ListIncomingFriendsWithTime(ResultCallback< FriendsWithTimestamp > callback)AccelByte.Api.Lobbyinline
ListOutgoingFriends(ResultCallback< Friends > callback)AccelByte.Api.Lobbyinline
ListOutgoingFriendsWithTime(ResultCallback< FriendsWithTimestamp > callback)AccelByte.Api.Lobbyinline
LoadFriendsList(ResultCallback< Friends > callback)AccelByte.Api.Lobbyinline
MatchmakingV2MatchFoundAccelByte.Api.Lobby
MatchmakingV2MatchmakingCanceledAccelByte.Api.Lobby
MatchmakingV2MatchmakingStartedAccelByte.Api.Lobby
MatchmakingV2TicketExpiredAccelByte.Api.Lobby
OnIncomingFriendRequestAccelByte.Api.Lobby
OnNotificationAccelByte.Api.Lobby
OnRetryAttemptFailedAccelByte.Api.Lobby
OnUnfriendAccelByte.Api.Lobby
OverrideWebsocket(IWebSocket inWebSocket, int inPingDelay=4000, int inBackoffDelay=1000, int inMaxDelay=30000, int inTotalTimeout=60000)AccelByte.Api.Lobbyinline
PartyChatReceivedAccelByte.Api.Lobby
PartyCreatedNotificationAccelByte.Api.Lobby
PartyDataUpdateNotifAccelByte.Api.Lobby
PartyNotifAccelByte.Api.Lobby
PersonalChatReceivedAccelByte.Api.Lobby
PlayerBlockedNotifAccelByte.Api.Lobby
PlayerUnblockedNotifAccelByte.Api.Lobby
PromotePartyLeader(string userId, ResultCallback< PartyPromoteLeaderResponse > callback)AccelByte.Api.Lobbyinline
PullAsyncNotifications(ResultCallback callback)AccelByte.Api.Lobbyinline
ReconnectingAccelByte.Api.Lobby
RejectedPartyInvitationAccelByte.Api.Lobby
RejectFriend(string userId, ResultCallback callback)AccelByte.Api.Lobbyinline
RejectMatch(string matchId, ResultCallback callback)AccelByte.Api.Lobbyinline
RejectPartyInvitation(string partyId, string invitationToken, ResultCallback< PartyRejectResponse > callback)AccelByte.Api.Lobbyinline
RequestDS(CustomDsCreateRequest request)AccelByte.Api.Lobbyinline
RequestFriend(string userId, ResultCallback callback)AccelByte.Api.Lobbyinline
RequestFriendByPublicId(string publicId, ResultCallback callback)AccelByte.Api.Lobbyinline
SendChannelChat(string chatMessage, ResultCallback callback)AccelByte.Api.Lobbyinline
SendNotificationToPartyMember(string topic, string payload, ResultCallback< PartySendNotifResponse > callback)AccelByte.Api.Lobbyinline
SendPartyChat(string chatMessage, ResultCallback callback)AccelByte.Api.Lobbyinline
SendPersonalChat(string userId, string chatMessage, ResultCallback callback)AccelByte.Api.Lobbyinline
SendSignalingMessage(string userId, string message)AccelByte.Api.Lobbyinline
SessionV2DsStatusChangedAccelByte.Api.Lobby
SessionV2GameSessionEndedAccelByte.Api.Lobby
SessionV2GameSessionMemberChangedAccelByte.Api.Lobby
SessionV2GameSessionUpdatedAccelByte.Api.Lobby
SessionV2InvitedUserToGameSessionAccelByte.Api.Lobby
SessionV2InvitedUserToPartyAccelByte.Api.Lobby
SessionV2JoinedSecretAccelByte.Api.Lobby
SessionV2PartyInvitationCancelledAccelByte.Api.Lobby
SessionV2PartyMemberChangedAccelByte.Api.Lobby
SessionV2PartyUpdatedAccelByte.Api.Lobby
SessionV2StorageChangedAccelByte.Api.Lobby
SessionV2UserJoinedGameSessionAccelByte.Api.Lobby
SessionV2UserJoinedPartyAccelByte.Api.Lobby
SessionV2UserKickedFromGameSessionAccelByte.Api.Lobby
SessionV2UserKickedFromPartyAccelByte.Api.Lobby
SessionV2UserRejectedGameSessionInvitationAccelByte.Api.Lobby
SessionV2UserRejectedPartyInvitationAccelByte.Api.Lobby
SetConnectionTokenGenerator(ITokenGenerator tokenGenerator)AccelByte.Api.Lobbyinline
SetPartySizeLimit(string partyId, int limit, ResultCallback callback)AccelByte.Api.Lobbyinline
SetProfanityFilterLevel(ProfanityFilterLevel level, ResultCallback callback)AccelByte.Api.Lobbyinline
SetRetryParameters(int inTotalTimeout=60000, int inBackoffDelay=1000, int inMaxDelay=30000)AccelByte.Api.Lobbyinline
SetSessionAttribute(string key, string value, ResultCallback callback)AccelByte.Api.Lobbyinline
SetUserStatus(UserStatus status, string activity, ResultCallback callback)AccelByte.Api.Lobbyinline
SignalingP2PNotificationAccelByte.Api.Lobby
StartMatchmaking(string gameMode, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string serverName, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string serverName, string clientVersion, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string clientVersion, Dictionary< string, int > latencies, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string clientVersion, Dictionary< string, int > latencies, Dictionary< string, object > partyAttributes, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string clientVersion, Dictionary< string, int > latencies, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string clientVersion, Dictionary< string, int > latencies, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, string[] extraAttributes, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string serverName, string clientVersion, Dictionary< string, object > partyAttributes, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string serverName, string clientVersion, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string serverName, string clientVersion, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, string[] extraAttributes, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, string serverName, string clientVersion, Dictionary< string, int > latencies, Dictionary< string, object > partyAttributes, string[] tempPartyUserIds, string[] extraAttributes, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
StartMatchmaking(string gameMode, MatchmakingOptionalParam param, ResultCallback< MatchmakingCode > callback)AccelByte.Api.Lobbyinline
SyncThirdPartyFriends(SyncThirdPartyFriendsRequest request, ResultCallback< SyncThirdPartyFriendsResponse[]> callback)AccelByte.Api.Lobbyinline
TokenRefreshedAccelByte.Api.Lobby
UnblockPlayer(string userId, ResultCallback< UnblockPlayerResponse > callback)AccelByte.Api.Lobbyinline
Unfriend(string userId, ResultCallback callback)AccelByte.Api.Lobbyinline
UserBannedNotificationAccelByte.Api.Lobby
UserUnbannedNotificationAccelByte.Api.Lobby
WritePartyStorage(string partyId, ResultCallback< PartyDataUpdateNotif > callback, Func< Dictionary< string, object >, Dictionary< string, object > > payloadModifier, int retryAttempt=1)AccelByte.Api.Lobbyinline