This is the complete list of members for AccelByte.Server.ServerSession, including all inherited members.
| DeleteGameSession(string sessionId, ResultCallback callback) | AccelByte.Server.ServerSession | inline |
| GetAllGameSessions(ResultCallback< SessionV2GameSessionPagingResponse > callback, SessionV2DsStatus statusV2=SessionV2DsStatus.None, string sessionId="", string matchPool="", string gameMode="", SessionV2Joinability joinability=SessionV2Joinability.None, string memberId="", string configurationName="", DateTime fromTime=default, DateTime toTime=default, string dsPodName="", bool isSoftDeleted=false, bool isPersistent=false, SessionV2AttributeOrderBy orderBy=SessionV2AttributeOrderBy.createdAt, SessionV2AttributeOrder order=SessionV2AttributeOrder.Desc, int offset=0, int limit=20) | AccelByte.Server.ServerSession | inline |
| GetGameSessionDetails(string sessionId, ResultCallback< SessionV2GameSession > callback) | AccelByte.Server.ServerSession | inline |
| GetMemberActiveSession(string userId, string configurationName, ResultCallback< SessionV2MemberActiveSession > callback) | AccelByte.Server.ServerSession | inline |
| GetRecentPlayers(string userId, ResultCallback< SessionV2RecentPlayers > callback) | AccelByte.Server.ServerSession | inline |
| GetRecentPlayers(string userId, GetRecentPlayersOptionalParameters optionalParameters, ResultCallback< SessionV2RecentPlayers > callback) | AccelByte.Server.ServerSession | inline |
| IdValidator (defined in AccelByte.Core.WrapperBase) | AccelByte.Core.WrapperBase | protected |
| KickUserFromGameSession(string sessionId, string userId, ResultCallback callback) | AccelByte.Server.ServerSession | inline |
| ReconcileMaxActiveSession(string userId, string configurationName, ResultCallback callback) | AccelByte.Server.ServerSession | inline |
| SendDSSessionReady(string sessionId, bool isDsSessionReady, ResultCallback callback) | AccelByte.Server.ServerSession | inline |
| UpdateGameSession(string sessionId, SessionV2GameSessionUpdateRequest request, ResultCallback< SessionV2GameSession > callback) | AccelByte.Server.ServerSession | inline |