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AccelByte.Server.ServerCloudSave Member List

This is the complete list of members for AccelByte.Server.ServerCloudSave, including all inherited members.

BulkQueryAdminGameRecordsByKey(string[] keys, ResultCallback< BulkAdminGameRecordResponse > callback)AccelByte.Server.ServerCloudSaveinline
CreateAdminGameRecord(string key, Dictionary< string, object > recordRequest, AdminRecordMetadataOptionalParams optionalParams, ResultCallback< AdminGameRecord > callback)AccelByte.Server.ServerCloudSaveinline
CreateAdminUserRecord(string key, string userId, Dictionary< string, object > recordRequest, ResultCallback< AdminUserRecord > callback)AccelByte.Server.ServerCloudSaveinline
DeleteAdminGameRecord(string key, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline
DeleteAdminGameRecordTTLConfig(string key, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline
DeleteAdminUserRecord(string key, string userId, ResultCallback callback) (defined in AccelByte.Server.ServerCloudSave)AccelByte.Server.ServerCloudSaveinline
DeleteGameRecord(string key, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline
DeleteGameRecordTTLConfig(string key, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline
DeleteUserRecord(string userId, string key, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline
GetGameRecords(string key, ResultCallback< GameRecord > callback)AccelByte.Server.ServerCloudSaveinline
GetUserRecord(string userId, string key, ResultCallback< UserRecord > callback)AccelByte.Server.ServerCloudSaveinline
IdValidator (defined in AccelByte.Core.WrapperBase)AccelByte.Core.WrapperBaseprotected
QueryAdminGameRecordKeys(ResultCallback< GameRecordList > callback, int limit=20, int offset=0)AccelByte.Server.ServerCloudSaveinline
QueryAdminGameRecordsByKey(string key, ResultCallback< AdminGameRecord > callback)AccelByte.Server.ServerCloudSaveinline
QueryAdminUserRecordKeys(string userId, ResultCallback< PaginatedGetAdminUserRecordKeys > callback, int limit=20, int offset=0)AccelByte.Server.ServerCloudSaveinline
QueryAdminUserRecordsByKey(string key, string userId, ResultCallback< AdminUserRecord > callback)AccelByte.Server.ServerCloudSaveinline
ReplaceAdminGameRecord(string key, Dictionary< string, object > recordRequest, AdminRecordMetadataOptionalParams optionalParams, ResultCallback< AdminGameRecord > callback)AccelByte.Server.ServerCloudSaveinline
ReplaceAdminUserRecord(string key, string userId, Dictionary< string, object > recordRequest, ResultCallback< AdminUserRecord > callback)AccelByte.Server.ServerCloudSaveinline
ReplaceGameRecord(string key, Dictionary< string, object > recordRequest, GameRecordMetadataOptionalParams optionalParams, ResultCallback< GameRecord > callback)AccelByte.Server.ServerCloudSaveinline
ReplaceGameRecordCheckLatest(string key, DateTime lastUpdated, Dictionary< string, object > recordRequest, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline
ReplaceUserRecord(string userId, string key, Dictionary< string, object > recordRequest, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline
ReplaceUserRecord(string userId, string key, Dictionary< string, object > recordRequest, RecordSetBy setBy, bool isPublic, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline
RetrieveGameRecordsKey(ResultCallback< GameRecordList > callback, string query="{}", int offset=0, int limit=20)AccelByte.Server.ServerCloudSaveinline
SaveGameRecord(string key, Dictionary< string, object > recordRequest, GameRecordMetadataOptionalParams optionalParams, ResultCallback< GameRecord > callback)AccelByte.Server.ServerCloudSaveinline
SaveUserRecord(string userId, string key, Dictionary< string, object > recordRequest, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline
SaveUserRecord(string userId, string key, Dictionary< string, object > recordRequest, RecordSetBy setBy, bool isPublic, ResultCallback callback)AccelByte.Server.ServerCloudSaveinline