This is the complete list of members for AccelByte.Server.ServerCloudSave, including all inherited members.
| BulkQueryAdminGameRecordsByKey(string[] keys, ResultCallback< BulkAdminGameRecordResponse > callback) | AccelByte.Server.ServerCloudSave | inline |
| CreateAdminGameRecord(string key, Dictionary< string, object > recordRequest, AdminRecordMetadataOptionalParams optionalParams, ResultCallback< AdminGameRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| CreateAdminUserRecord(string key, string userId, Dictionary< string, object > recordRequest, ResultCallback< AdminUserRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| DeleteAdminGameRecord(string key, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |
| DeleteAdminGameRecordTTLConfig(string key, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |
| DeleteAdminUserRecord(string key, string userId, ResultCallback callback) (defined in AccelByte.Server.ServerCloudSave) | AccelByte.Server.ServerCloudSave | inline |
| DeleteGameRecord(string key, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |
| DeleteGameRecordTTLConfig(string key, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |
| DeleteUserRecord(string userId, string key, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |
| GetGameRecords(string key, ResultCallback< GameRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| GetUserRecord(string userId, string key, ResultCallback< UserRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| IdValidator (defined in AccelByte.Core.WrapperBase) | AccelByte.Core.WrapperBase | protected |
| QueryAdminGameRecordKeys(ResultCallback< GameRecordList > callback, int limit=20, int offset=0) | AccelByte.Server.ServerCloudSave | inline |
| QueryAdminGameRecordsByKey(string key, ResultCallback< AdminGameRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| QueryAdminUserRecordKeys(string userId, ResultCallback< PaginatedGetAdminUserRecordKeys > callback, int limit=20, int offset=0) | AccelByte.Server.ServerCloudSave | inline |
| QueryAdminUserRecordsByKey(string key, string userId, ResultCallback< AdminUserRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| ReplaceAdminGameRecord(string key, Dictionary< string, object > recordRequest, AdminRecordMetadataOptionalParams optionalParams, ResultCallback< AdminGameRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| ReplaceAdminUserRecord(string key, string userId, Dictionary< string, object > recordRequest, ResultCallback< AdminUserRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| ReplaceGameRecord(string key, Dictionary< string, object > recordRequest, GameRecordMetadataOptionalParams optionalParams, ResultCallback< GameRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| ReplaceGameRecordCheckLatest(string key, DateTime lastUpdated, Dictionary< string, object > recordRequest, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |
| ReplaceUserRecord(string userId, string key, Dictionary< string, object > recordRequest, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |
| ReplaceUserRecord(string userId, string key, Dictionary< string, object > recordRequest, RecordSetBy setBy, bool isPublic, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |
| RetrieveGameRecordsKey(ResultCallback< GameRecordList > callback, string query="{}", int offset=0, int limit=20) | AccelByte.Server.ServerCloudSave | inline |
| SaveGameRecord(string key, Dictionary< string, object > recordRequest, GameRecordMetadataOptionalParams optionalParams, ResultCallback< GameRecord > callback) | AccelByte.Server.ServerCloudSave | inline |
| SaveUserRecord(string userId, string key, Dictionary< string, object > recordRequest, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |
| SaveUserRecord(string userId, string key, Dictionary< string, object > recordRequest, RecordSetBy setBy, bool isPublic, ResultCallback callback) | AccelByte.Server.ServerCloudSave | inline |