Loading...
Searching...
No Matches
FAccelBytePendingMatchInfo Struct Reference

#include <OnlineSessionInterfaceV1AccelByte.h>

Public Member Functions

bool IsValid () const

Public Attributes

FString MatchId
FString ServerName
FString Ip
FString GameMode
int32 Port
TArray< FString > MatchedPlayers
double ReceivedTimeSeconds = 0.0
bool bIsLocalServer = false
bool bIsJoinable = false
bool bIsWaitingArea = false
FString NotificationMessage

Detailed Description

Internal structure for tracking matches that we are still getting information for from the matchmaker and other queries.

Member Data Documentation

◆ NotificationMessage

FString FAccelBytePendingMatchInfo::NotificationMessage

Optional string containing information from the DS notification that created this pending match, used for error logging