#include <OnlineSessionInterfaceV1AccelByte.h>
Public Member Functions | |
| bool | IsValid () const |
Public Attributes | |
| FString | MatchId |
| FString | ServerName |
| FString | Ip |
| FString | GameMode |
| int32 | Port |
| TArray< FString > | MatchedPlayers |
| double | ReceivedTimeSeconds = 0.0 |
| bool | bIsLocalServer = false |
| bool | bIsJoinable = false |
| bool | bIsWaitingArea = false |
| FString | NotificationMessage |
Internal structure for tracking matches that we are still getting information for from the matchmaker and other queries.
| FString FAccelBytePendingMatchInfo::NotificationMessage |
Optional string containing information from the DS notification that created this pending match, used for error logging