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AccelByte::Api::GameProfile Member List

This is the complete list of members for AccelByte::Api::GameProfile, including all inherited members.

AccelBytePlatformPtr (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
BatchGetPublicGameProfiles(TArray< FString > const &UserIds, THandler< TArray< FAccelByteModelsPublicGameProfile > > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::GameProfile
CreateGameProfile(FAccelByteModelsGameProfileRequest const &GameProfileRequest, THandler< FAccelByteModelsGameProfile > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::GameProfile
CredentialsRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
DeleteGameProfile(FString const &ProfileId, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::GameProfile
FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase)AccelByte::FApiBase
FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::FApiBase)AccelByte::FApiBase
GameProfile(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr) (defined in AccelByte::Api::GameProfile)AccelByte::Api::GameProfile
GameProfile(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::Api::GameProfile)AccelByte::Api::GameProfile
GetAllGameProfiles(THandler< TArray< FAccelByteModelsGameProfile > > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::GameProfile
GetGameProfile(FString const &ProfileId, THandler< FAccelByteModelsGameProfile > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::GameProfile
GetGameProfileAttribute(FString const &ProfileId, FString const &AttributeName, THandler< FAccelByteModelsGameProfileAttribute > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::GameProfile
HttpClient (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
HttpRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
SetApiClient(TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase)AccelByte::FApiBase
SettingsRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
UpdateGameProfile(FString const &ProfileId, FAccelByteModelsGameProfileRequest const &GameProfileRequest, THandler< FAccelByteModelsGameProfile > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::GameProfile
UpdateGameProfileAttribute(FString const &ProfileId, FAccelByteModelsGameProfileAttribute const &Attribute, THandler< FAccelByteModelsGameProfile > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::GameProfile
ValidateAccelByteId(FString const &Id, EAccelByteIdHypensRule HypenRule, FString const &ErrorMessage, T const &OnError) (defined in AccelByte::FApiBase)AccelByte::FApiBaseinlineprotected
~GameProfile() (defined in AccelByte::Api::GameProfile)AccelByte::Api::GameProfilevirtual