This is the complete list of members for AccelByte::Api::GameProfile, including all inherited members.
| AccelBytePlatformPtr (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| BatchGetPublicGameProfiles(TArray< FString > const &UserIds, THandler< TArray< FAccelByteModelsPublicGameProfile > > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::GameProfile | |
| CreateGameProfile(FAccelByteModelsGameProfileRequest const &GameProfileRequest, THandler< FAccelByteModelsGameProfile > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::GameProfile | |
| CredentialsRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| DeleteGameProfile(FString const &ProfileId, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::GameProfile | |
| FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| GameProfile(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr) (defined in AccelByte::Api::GameProfile) | AccelByte::Api::GameProfile | |
| GameProfile(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::Api::GameProfile) | AccelByte::Api::GameProfile | |
| GetAllGameProfiles(THandler< TArray< FAccelByteModelsGameProfile > > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::GameProfile | |
| GetGameProfile(FString const &ProfileId, THandler< FAccelByteModelsGameProfile > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::GameProfile | |
| GetGameProfileAttribute(FString const &ProfileId, FString const &AttributeName, THandler< FAccelByteModelsGameProfileAttribute > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::GameProfile | |
| HttpClient (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| HttpRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| SetApiClient(TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| SettingsRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| UpdateGameProfile(FString const &ProfileId, FAccelByteModelsGameProfileRequest const &GameProfileRequest, THandler< FAccelByteModelsGameProfile > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::GameProfile | |
| UpdateGameProfileAttribute(FString const &ProfileId, FAccelByteModelsGameProfileAttribute const &Attribute, THandler< FAccelByteModelsGameProfile > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::GameProfile | |
| ValidateAccelByteId(FString const &Id, EAccelByteIdHypensRule HypenRule, FString const &ErrorMessage, T const &OnError) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | inlineprotected |
| ~GameProfile() (defined in AccelByte::Api::GameProfile) | AccelByte::Api::GameProfile | virtual |