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FAccelByteModelsPublicAchievement Struct Reference

Data Model for Achievement's public information. More...

#include <AccelByteAchievementModels.h>

Public Attributes

FString AchievementCode {}
 Achievement code.
FString Namespace {}
 Game Namespace where the Achievement is registered.
FString Name {}
 The name of the Achievement.
FString Description {}
 The description of the Achievement.
TArray< FAccelByteModelsAchievementIconLockedIcons {}
 List of Achievement icons for locked state.
TArray< FAccelByteModelsAchievementIconUnlockedIcons {}
 List of Achievement icons for unlocked state.
bool Hidden {}
 A flag to indicate the Achievement is hidden.
int32 ListOrder {}
 Order of the Achievement in the list.
TArray< FString > Tags {}
 Achievement Tags.
bool Incremental {}
 A flag that indicates Achievement is incremental or not.
bool Global {}
 A flag that indicates Achievement is global or not.
float GoalValue {}
 Achievement goal value.
FString StatCode {}
 Statistic code related to track the Achievement.
FString CreatedAt {}
 Achievement creation time (ISO 8601).
FString UpdatedAt {}
 Last updated time (ISO 8601).
FJsonObjectWrapper CustomAttributes {}

Detailed Description

Data Model for Achievement's public information.