Data Model for Achievement's public information. More...
#include <AccelByteAchievementModels.h>
Public Attributes | |
| FString | AchievementCode {} |
| Achievement code. | |
| FString | Namespace {} |
| Game Namespace where the Achievement is registered. | |
| FString | Name {} |
| The name of the Achievement. | |
| FString | Description {} |
| The description of the Achievement. | |
| TArray< FAccelByteModelsAchievementIcon > | LockedIcons {} |
| List of Achievement icons for locked state. | |
| TArray< FAccelByteModelsAchievementIcon > | UnlockedIcons {} |
| List of Achievement icons for unlocked state. | |
| bool | Hidden {} |
| A flag to indicate the Achievement is hidden. | |
| int32 | ListOrder {} |
| Order of the Achievement in the list. | |
| TArray< FString > | Tags {} |
| Achievement Tags. | |
| bool | Incremental {} |
| A flag that indicates Achievement is incremental or not. | |
| bool | Global {} |
| A flag that indicates Achievement is global or not. | |
| float | GoalValue {} |
| Achievement goal value. | |
| FString | StatCode {} |
| Statistic code related to track the Achievement. | |
| FString | CreatedAt {} |
| Achievement creation time (ISO 8601). | |
| FString | UpdatedAt {} |
| Last updated time (ISO 8601). | |
| FJsonObjectWrapper | CustomAttributes {} |
Data Model for Achievement's public information.