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FAccelByteModelsGameSessionHistoryConfiguration Struct Reference

Public Attributes

EAccelByteV2SessionConfigurationServerType Type { EAccelByteV2SessionConfigurationServerType::EMPTY }
EAccelByteV2SessionJoinability Joinability { EAccelByteV2SessionJoinability::EMPTY }
FString Name {}
int64 MinPlayers { TNumericLimits<int32>::Min() }
int64 MaxPlayers { TNumericLimits<int32>::Min() }
int64 InactiveTimeout { TNumericLimits<int32>::Min() }
int64 InviteTimeout { TNumericLimits<int32>::Min() }
FString Deployment {}
FString ClientVersion {}
TArray< FString > RequestedRegions {}
bool Persistent { false }