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void | SetServerApiClient (AccelByte::FServerApiClientPtr const &NewServerApiClientPtr) |
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void | RegisterServerToDSM (int32 const &Port, FDHandler OnSuccess, FDErrorHandler OnError) |
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void | RegisterLocalServerToDSM (FString const &IPAddress, int32 const &Port, FString const &ServerName, FDHandler OnSuccess, FDErrorHandler OnError) |
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void | SendShutdownToDSM (bool const &KillMe, FString const &MatchId, FDHandler OnSuccess, FDErrorHandler OnError) |
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void | DeregisterLocalServerFromDSM (FString const &ServerName, FDHandler OnSuccess, FDErrorHandler OnError) |
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void | GetSessionId (FDServerSessionResponseDelegate OnSuccess, FDErrorHandler OnError) |
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void | GetServerInfo (FDServerInfoDelegate OnSuccess, FDErrorHandler OnError) |
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void | ConfigureAutoShutdown (int32 TickSeconds=5, int CountdownStart=30) |
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void | SetOnAutoShutdownResponse (FDHandler OnAutoShutdown) |
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void | SetOnAutoShutdownErrorDelegate (FDErrorHandler OnShutdownError) |
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void | SetServerName (const FString &Name) |
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void | SetServerType (UEnumServerType Type) |
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int32 | GetPlayerNum () |