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FAccelByteModelsV2GameSessionUpdateRequest Struct Reference
Inheritance diagram for FAccelByteModelsV2GameSessionUpdateRequest:

Public Attributes

int64 Version {TNumericLimits<int32>::Min()}
bool bIncludeEmptyTeams {false}
Public Attributes inherited from FAccelByteModelsV2GameSessionBaseRequest
FString ConfigurationName {}
FJsonObjectWrapper Attributes {}
EAccelByteV2SessionConfigurationServerType Type {EAccelByteV2SessionConfigurationServerType::EMPTY}
EAccelByteV2SessionJoinability Joinability {EAccelByteV2SessionJoinability::EMPTY}
TArray< FAccelByteModelsV2GameSessionTeamTeams {}
FString ClientVersion {}
FString ServerName {}
FString Deployment {}
TArray< FString > RequestedRegions {}
int64 MaxPlayers {TNumericLimits<int32>::Min()}
int64 MinPlayers {TNumericLimits<int32>::Min()}
int64 InactiveTimeout {TNumericLimits<int32>::Min()}
int64 InviteTimeout {TNumericLimits<int32>::Min()}
FString MatchPool {}