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FAccelBytePresenceBroadcastEventPayload Struct Reference
Public Attributes
FString
Flight_id
{}
Unique ID for each game start, it will be the same until the game is closed even though user has been logged out.
FString
Platform_name
{}
Platform name.
FString
Game_state
{}
Game state.
FString
Game_context
{}
Additional information of game state.
FJsonObjectWrapper
Additional_data
{}
Additional event.