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FAccelBytePresenceBroadcastEventPayload Struct Reference

Public Attributes

FString Flight_id {}
 Unique ID for each game start, it will be the same until the game is closed even though user has been logged out.
FString Platform_name {}
 Platform name.
FString Game_state {}
 Game state.
FString Game_context {}
 Additional information of game state.
FJsonObjectWrapper Additional_data {}
 Additional event.