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UABSessionBrowser Class Reference
Inheritance diagram for UABSessionBrowser:

Public Member Functions

void SetApiClient (AccelByte::FApiClientPtr const &NewApiClientPtr)
void CreateGameSessionPublic (FString const &GameMode, FString const &GameMapName, FString const &GameVersion, int32 BotCount, int32 MaxPlayer, FJsonObjectWrapper const &OtherSettings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void CreateGameSessionPrivate (FString const &GameMode, FString const &GameMapName, FString const &GameVersion, int32 BotCount, int32 MaxPlayer, int32 MaxSpectator, FString const &Password, FJsonObjectWrapper const &OtherSettings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void CreateGameSessionTypeSpecifiedByString (FString const &SessionTypeString, FString const &GameMode, FString const &GameMapName, FString const &GameVersion, int32 BotCount, int32 MaxPlayer, int32 MaxSpectator, FString const &Password, FJsonObjectWrapper const &OtherSettings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void CreateGameSessionTypeSpecifiedByEnum (EAccelByteSessionType SessionType, FString const &GameMode, FString const &GameMapName, FString const &GameVersion, int32 BotCount, int32 MaxPlayer, int32 MaxSpectator, FString const &Password, FJsonObjectWrapper const &OtherSettings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void CreateGameSessionTypeSpecificByStruct (FAccelByteModelsSessionBrowserCreateRequest const &CreateSessionRequest, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void UpdateGameSession (FString const &SessionId, int32 MaxPlayer, int32 CurrentPlayerCount, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void UpdateGameSessionByStruct (FString const &SessionId, FAccelByteModelsSessionBrowserUpdateRequest const &UpdateSessionRequest, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void UpdateGameSettings (FString const &SessionId, TMap< FString, FString > const &Settings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void UpdateGameSettingsByJsonObject (FString const &SessionId, FJsonObjectWrapper const &Settings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void RemoveGameSession (FString const &SessionId, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void GetGameSessionsByTypeString (FString const &SessionTypeString, FString const &GameMode, FDModelsSessionBrowserGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10)
void GetGameSessionsByTypeEnum (EAccelByteSessionType SessionType, FString const &GameMode, FDModelsSessionBrowserGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10)
void GetGameSessionsByTypeStringAndMatchExist (FString const &SessionTypeString, FString const &GameMode, FString const &MatchExist, FDModelsSessionBrowserGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10)
void GetGameSessionsByTypeEnumAndMatchExist (EAccelByteSessionType SessionType, FString const &GameMode, FString const &MatchExist, FDModelsSessionBrowserGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10)
void GetGameSessionsByUserIds (TArray< FString > const &UserIds, FDModelsSessionBrowserGetResultByUserIdsResponse const &OnSuccess, FDErrorHandler const &OnError)
void RegisterPlayer (FString const &SessionId, FString const &PlayerToAdd, bool AsSpectator, FDModelsSessionBrowserAddPlayerResponse const &OnSuccess, FDErrorHandler const &OnError)
void UnregisterPlayer (FString const &SessionId, FString const &PlayerToRemove, FDModelsSessionBrowserAddPlayerResponse const &OnSuccess, FDErrorHandler const &OnError)
void GetRecentPlayer (FString const &UserId, FDModelsSessionBrowserRecentPlayerGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10)
void JoinSession (FString const &SessionId, FString const &Password, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)
void GetGameSession (FString const &SessionId, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError)