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void | SetApiClient (AccelByte::FApiClientPtr const &NewApiClientPtr) |
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void | CreateGameSessionPublic (FString const &GameMode, FString const &GameMapName, FString const &GameVersion, int32 BotCount, int32 MaxPlayer, FJsonObjectWrapper const &OtherSettings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | CreateGameSessionPrivate (FString const &GameMode, FString const &GameMapName, FString const &GameVersion, int32 BotCount, int32 MaxPlayer, int32 MaxSpectator, FString const &Password, FJsonObjectWrapper const &OtherSettings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | CreateGameSessionTypeSpecifiedByString (FString const &SessionTypeString, FString const &GameMode, FString const &GameMapName, FString const &GameVersion, int32 BotCount, int32 MaxPlayer, int32 MaxSpectator, FString const &Password, FJsonObjectWrapper const &OtherSettings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | CreateGameSessionTypeSpecifiedByEnum (EAccelByteSessionType SessionType, FString const &GameMode, FString const &GameMapName, FString const &GameVersion, int32 BotCount, int32 MaxPlayer, int32 MaxSpectator, FString const &Password, FJsonObjectWrapper const &OtherSettings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | CreateGameSessionTypeSpecificByStruct (FAccelByteModelsSessionBrowserCreateRequest const &CreateSessionRequest, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | UpdateGameSession (FString const &SessionId, int32 MaxPlayer, int32 CurrentPlayerCount, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | UpdateGameSessionByStruct (FString const &SessionId, FAccelByteModelsSessionBrowserUpdateRequest const &UpdateSessionRequest, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | UpdateGameSettings (FString const &SessionId, TMap< FString, FString > const &Settings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | UpdateGameSettingsByJsonObject (FString const &SessionId, FJsonObjectWrapper const &Settings, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | RemoveGameSession (FString const &SessionId, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | GetGameSessionsByTypeString (FString const &SessionTypeString, FString const &GameMode, FDModelsSessionBrowserGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10) |
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void | GetGameSessionsByTypeEnum (EAccelByteSessionType SessionType, FString const &GameMode, FDModelsSessionBrowserGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10) |
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void | GetGameSessionsByTypeStringAndMatchExist (FString const &SessionTypeString, FString const &GameMode, FString const &MatchExist, FDModelsSessionBrowserGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10) |
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void | GetGameSessionsByTypeEnumAndMatchExist (EAccelByteSessionType SessionType, FString const &GameMode, FString const &MatchExist, FDModelsSessionBrowserGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10) |
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void | GetGameSessionsByUserIds (TArray< FString > const &UserIds, FDModelsSessionBrowserGetResultByUserIdsResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | RegisterPlayer (FString const &SessionId, FString const &PlayerToAdd, bool AsSpectator, FDModelsSessionBrowserAddPlayerResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | UnregisterPlayer (FString const &SessionId, FString const &PlayerToRemove, FDModelsSessionBrowserAddPlayerResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | GetRecentPlayer (FString const &UserId, FDModelsSessionBrowserRecentPlayerGetResultResponse const &OnSuccess, FDErrorHandler const &OnError, int32 Offset=0, int32 Limit=10) |
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void | JoinSession (FString const &SessionId, FString const &Password, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |
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void | GetGameSession (FString const &SessionId, FDModelsSessionBrowserDataResponse const &OnSuccess, FDErrorHandler const &OnError) |