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Server Multiplayer

Server matchmaking, sessions, and dedicated server management. More...

Classes

class  AccelByte::GameServerApi::ServerAMS
 API for communication from dedicated server to AMS. More...
class  AccelByte::GameServerApi::ServerDSHub
 DS Hub API for communication from dedicated server to backend. Unlike other servers which use HTTP, DS hub server uses WebSocket (RFC 6455). More...
class  AccelByte::GameServerApi::ServerDSM
 DSM API for communicating DS to DSM. DSM server uses WebSocket (RFC 6455) to send matchmaking information to DS. More...
class  AccelByte::GameServerApi::ServerMatchmaking
 Matchmaking API to manage user's in-game profiles's matchmaking. More...
class  AccelByte::GameServerApi::ServerMatchmakingV2
class  AccelByte::GameServerApi::ServerQosManager
 QosManager API to manage Qos Server(s). More...
class  AccelByte::GameServerApi::ServerSession
class  AccelByte::GameServerApi::ServerSessionBrowser
 CloudSave API for storing records. More...

Detailed Description

Server matchmaking, sessions, and dedicated server management.

This module provides server multiplayer services:

  • Server session management
  • Server matchmaking operations
  • Matchmaking V2 for dedicated servers
  • Session browser operations
  • Dedicated Server Manager (DSM) integration
  • Dedicated Server Hub communication
  • Server QoS management
  • Armada Management Service (AMS) for server fleets