Server matchmaking, sessions, and dedicated server management. More...
Classes | |
| class | AccelByte::GameServerApi::ServerAMS |
| API for communication from dedicated server to AMS. More... | |
| class | AccelByte::GameServerApi::ServerDSHub |
| DS Hub API for communication from dedicated server to backend. Unlike other servers which use HTTP, DS hub server uses WebSocket (RFC 6455). More... | |
| class | AccelByte::GameServerApi::ServerDSM |
| DSM API for communicating DS to DSM. DSM server uses WebSocket (RFC 6455) to send matchmaking information to DS. More... | |
| class | AccelByte::GameServerApi::ServerMatchmaking |
| Matchmaking API to manage user's in-game profiles's matchmaking. More... | |
| class | AccelByte::GameServerApi::ServerMatchmakingV2 |
| class | AccelByte::GameServerApi::ServerQosManager |
| QosManager API to manage Qos Server(s). More... | |
| class | AccelByte::GameServerApi::ServerSession |
| class | AccelByte::GameServerApi::ServerSessionBrowser |
| CloudSave API for storing records. More... | |
Server matchmaking, sessions, and dedicated server management.
This module provides server multiplayer services: