This is the complete list of members for AccelByte::Api::GameTelemetry, including all inherited members.
| AccelBytePlatformPtr (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| EventsJsonToArray(FString &InJsonString, TArray< TelemetryBodyPtr > &OutArray) (defined in AccelByte::Api::GameTelemetry) | AccelByte::Api::GameTelemetry | protected |
| FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| Flush() | AccelByte::Api::GameTelemetry | |
| GameTelemetry(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr, bool bInCacheEvent=true, bool bInRetryOnFailed=false) (defined in AccelByte::Api::GameTelemetry) | AccelByte::Api::GameTelemetry | |
| GameTelemetry(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform, bool bInCacheEvent=true, bool bInRetryOnFailed=false) (defined in AccelByte::Api::GameTelemetry) | AccelByte::Api::GameTelemetry | |
| GetTelemetryKey() (defined in AccelByte::Api::GameTelemetry) | AccelByte::Api::GameTelemetry | protectedvirtual |
| HttpClient (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| HttpRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| IsCacheEnabled() const | AccelByte::Api::GameTelemetry | |
| IsCacheUpdated() | AccelByte::Api::GameTelemetry | inline |
| Send(FAccelByteModelsTelemetryBody TelemetryBody, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::GameTelemetry | |
| SetApiClient(TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| SetBatchFrequency(FTimespan Interval) | AccelByte::Api::GameTelemetry | |
| SetCriticalEventList(TArray< FString > const &EventNames) | AccelByte::Api::GameTelemetry | |
| SetImmediateEventList(TArray< FString > const &EventNames) | AccelByte::Api::GameTelemetry | |
| SettingsRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| ShouldCacheEnabled(bool bShouldCache) | AccelByte::Api::GameTelemetry | |
| Shutdown() | AccelByte::Api::GameTelemetry | |
| Startup() | AccelByte::Api::GameTelemetry | |
| ValidateAccelByteId(FString const &Id, EAccelByteIdHypensRule HypenRule, FString const &ErrorMessage, T const &OnError) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | inlineprotected |
| ~GameTelemetry() (defined in AccelByte::Api::GameTelemetry) | AccelByte::Api::GameTelemetry | virtual |