Data Model for User Global Achievement progression. More...
#include <AccelByteAchievementModels.h>
Public Attributes | |
| FString | Id {} |
| Unique Id for User Achievement's identifier. | |
| TMap< FString, FString > | Name {} |
| List of the localized name of the Achievement using KV-pairs. The Key is the language code in ISO 639-1 and the Value is the localized name. | |
| FString | AchievementCode {} |
| Global Achievement code. | |
| FString | Namespace {} |
| Game Namespace where the Global Achievement is registered. | |
| ConvertAchievementStatus | Status {ConvertAchievementStatus::NONE} |
| User Global Achievement's status. (1: In-Progress, 2: Unlocked). | |
| float | LatestValue {} |
| The last updated value of the Global Achievement. | |
| FDateTime | AchievedAt {0} |
| The time when user achieved the Global Achievement (ISO 8601). | |
| FDateTime | CreatedAt {0} |
| The time when the Global Achievement created (ISO 8601). | |
| FDateTime | UpdatedAt {0} |
| The time when the Global Achievement updated (ISO 8601). | |
Data Model for User Global Achievement progression.