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FAccelByteModelsUserGlobalAchievement Struct Reference

Data Model for User Global Achievement progression. More...

#include <AccelByteAchievementModels.h>

Public Attributes

FString Id {}
 Unique Id for User Achievement's identifier.
TMap< FString, FString > Name {}
 List of the localized name of the Achievement using KV-pairs. The Key is the language code in ISO 639-1 and the Value is the localized name.
FString AchievementCode {}
 Global Achievement code.
FString Namespace {}
 Game Namespace where the Global Achievement is registered.
ConvertAchievementStatus Status {ConvertAchievementStatus::NONE}
 User Global Achievement's status. (1: In-Progress, 2: Unlocked).
float LatestValue {}
 The last updated value of the Global Achievement.
FDateTime AchievedAt {0}
 The time when user achieved the Global Achievement (ISO 8601).
FDateTime CreatedAt {0}
 The time when the Global Achievement created (ISO 8601).
FDateTime UpdatedAt {0}
 The time when the Global Achievement updated (ISO 8601).

Detailed Description

Data Model for User Global Achievement progression.