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AccelByte::Api::GameStandardEvent Member List

This is the complete list of members for AccelByte::Api::GameStandardEvent, including all inherited members.

AccelBytePlatformPtr (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
BaseAnalytics(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient, FString const &InEventName, bool bInCacheEvent, bool bInRetryOnFailed=false) (defined in AccelByte::Api::BaseAnalytics)AccelByte::Api::BaseAnalyticsprotected
BaseAnalytics(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform, FString const &InEventName, bool bInCacheEvent, bool bInRetryOnFailed=false) (defined in AccelByte::Api::BaseAnalytics)AccelByte::Api::BaseAnalyticsprotected
CredentialsRef (defined in AccelByte::Api::BaseAnalytics)AccelByte::Api::BaseAnalyticsprotected
EventName (defined in AccelByte::Api::BaseAnalytics)AccelByte::Api::BaseAnalyticsprotected
EventsJsonToArray(FString &InJsonString, TArray< TelemetryBodyPtr > &OutArray) (defined in AccelByte::Api::GameTelemetry)AccelByte::Api::GameTelemetryprotected
FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase)AccelByte::FApiBase
FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::FApiBase)AccelByte::FApiBase
Flush()AccelByte::Api::BaseAnalyticsprotected
GameStandardEvent(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
GameStandardEvent(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
GameTelemetry(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr, bool bInCacheEvent=true, bool bInRetryOnFailed=false) (defined in AccelByte::Api::GameTelemetry)AccelByte::Api::GameTelemetry
GameTelemetry(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform, bool bInCacheEvent=true, bool bInRetryOnFailed=false) (defined in AccelByte::Api::GameTelemetry)AccelByte::Api::GameTelemetry
HttpClient (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
HttpRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
IsCacheEnabled() constAccelByte::Api::GameTelemetry
IsCacheUpdated()AccelByte::Api::GameTelemetryinline
SendEntityDeadEventData(FEntityType const &EntityType, FEntityId const &EntityId=FEntityId{}, FAccelByteUserId const &UserId=FAccelByteUserId{}, FAccelByteModelsEntityDeadOptPayload const &Optional=FAccelByteModelsEntityDeadOptPayload{}) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendEntityLeveledEventData(FEntityType const &EntityType, FEntityId const &EntityId=FEntityId{}, FAccelByteUserId const &UserId=FAccelByteUserId{}, FAccelByteModelsEntityLeveledOptPayload const &Optional=FAccelByteModelsEntityLeveledOptPayload{}) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendEventData(const TSharedPtr< FJsonObject > &Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow()) (defined in AccelByte::Api::BaseAnalytics)AccelByte::Api::BaseAnalyticsprotected
SendEventData(const TSharedRef< T > &Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow())AccelByte::Api::BaseAnalyticsinlineprotected
SendEventData(FAccelByteModelsTelemetryBody Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow()) (defined in AccelByte::Api::BaseAnalytics)AccelByte::Api::BaseAnalyticsprotected
SendGameStandardEventData(TSharedRef< T > const &Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow())AccelByte::Api::GameStandardEventinline
SendGameStandardEventData(TSharedRef< FAccelByteModelsCachedGameStandardEventPayload > const &Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow()) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendMatchInfoEndedEventData(FMatchInfoId const &MatchInfoId, FMatchEndReason const &EndReason, FAccelByteModelsMatchInfoEndedOptPayload const &Optional=FAccelByteModelsMatchInfoEndedOptPayload{}) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendMatchInfoEventData(FMatchInfoId const &MatchInfoId, FAccelByteModelsMatchInfoOptPayload const &Optional=FAccelByteModelsMatchInfoOptPayload{}) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendMatchInfoPlayerEventData(FAccelByteUserId const &UserId, FMatchInfoId const &MatchInfoId, FAccelByteModelsMatchInfoPlayerOptPayload const &Optional=FAccelByteModelsMatchInfoPlayerOptPayload{}) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendMissionEndedEventData(FAccelByteUserId const &UserId, FMissionId const &MissionId, FMissionInstanceId const &MissionInstanceId, FMissionSuccess const &MissionSuccess, FMissionOutcome const &MissionOutcome=FMissionOutcome{}) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendMissionStartedEventData(FAccelByteId const &UserId, FMissionId const &MissionId, FMissionInstanceId const &MissionInstanceId, FAccelByteModelsMissionStartedOptPayload const &Optional=FAccelByteModelsMissionStartedOptPayload{}) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendMissionStepEndedEventData(FAccelByteUserId const &UserId, FMissionId const &MissionId, FMissionInstanceId const &MissionInstanceId, FMissionStep const &MissionStep, FMissionStepName const &MissionStepName=FMissionStepName{}) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendPopupAppearEventData(FAccelByteUserId const &UserId, FPopupEventId const &PopupId, FAccelByteModelsPopupAppearOptPayload const &Optional=FAccelByteModelsPopupAppearOptPayload{}) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SendResourceFlowEventData(FAccelByteUserId const &UserId, EAccelByteFlowType const &FlowType, FAccelByteTransactionId const &TransactionId, FTransactionType const &TransactionType, FResourceName const &ResourceName, FResourceAmount const &Amount, FResourceEndBalance const &EndBalance) (defined in AccelByte::Api::GameStandardEvent)AccelByte::Api::GameStandardEvent
SetApiClient(TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase)AccelByte::FApiBase
SetBatchFrequency(FTimespan Interval)AccelByte::Api::GameTelemetry
SetCriticalEventList(TArray< FString > const &EventNames)AccelByte::Api::BaseAnalyticsprotected
SetImmediateEventList(TArray< FString > const &EventNames)AccelByte::Api::BaseAnalyticsprotected
SettingsRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
ShouldCacheEnabled(bool bShouldCache)AccelByte::Api::GameTelemetry
Shutdown()AccelByte::Api::GameTelemetry
Startup()AccelByte::Api::GameTelemetry
ValidateAccelByteId(FString const &Id, EAccelByteIdHypensRule HypenRule, FString const &ErrorMessage, T const &OnError) (defined in AccelByte::FApiBase)AccelByte::FApiBaseinlineprotected
~GameTelemetry() (defined in AccelByte::Api::GameTelemetry)AccelByte::Api::GameTelemetryvirtual