This is the complete list of members for AccelByte::Api::GameStandardEvent, including all inherited members.
| AccelBytePlatformPtr (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| BaseAnalytics(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient, FString const &InEventName, bool bInCacheEvent, bool bInRetryOnFailed=false) (defined in AccelByte::Api::BaseAnalytics) | AccelByte::Api::BaseAnalytics | protected |
| BaseAnalytics(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform, FString const &InEventName, bool bInCacheEvent, bool bInRetryOnFailed=false) (defined in AccelByte::Api::BaseAnalytics) | AccelByte::Api::BaseAnalytics | protected |
| CredentialsRef (defined in AccelByte::Api::BaseAnalytics) | AccelByte::Api::BaseAnalytics | protected |
| EventName (defined in AccelByte::Api::BaseAnalytics) | AccelByte::Api::BaseAnalytics | protected |
| EventsJsonToArray(FString &InJsonString, TArray< TelemetryBodyPtr > &OutArray) (defined in AccelByte::Api::GameTelemetry) | AccelByte::Api::GameTelemetry | protected |
| FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| Flush() | AccelByte::Api::BaseAnalytics | protected |
| GameStandardEvent(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| GameStandardEvent(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| GameTelemetry(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr, bool bInCacheEvent=true, bool bInRetryOnFailed=false) (defined in AccelByte::Api::GameTelemetry) | AccelByte::Api::GameTelemetry | |
| GameTelemetry(Credentials &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform, bool bInCacheEvent=true, bool bInRetryOnFailed=false) (defined in AccelByte::Api::GameTelemetry) | AccelByte::Api::GameTelemetry | |
| HttpClient (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| HttpRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| IsCacheEnabled() const | AccelByte::Api::GameTelemetry | |
| IsCacheUpdated() | AccelByte::Api::GameTelemetry | inline |
| SendEntityDeadEventData(FEntityType const &EntityType, FEntityId const &EntityId=FEntityId{}, FAccelByteUserId const &UserId=FAccelByteUserId{}, FAccelByteModelsEntityDeadOptPayload const &Optional=FAccelByteModelsEntityDeadOptPayload{}) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendEntityLeveledEventData(FEntityType const &EntityType, FEntityId const &EntityId=FEntityId{}, FAccelByteUserId const &UserId=FAccelByteUserId{}, FAccelByteModelsEntityLeveledOptPayload const &Optional=FAccelByteModelsEntityLeveledOptPayload{}) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendEventData(const TSharedPtr< FJsonObject > &Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow()) (defined in AccelByte::Api::BaseAnalytics) | AccelByte::Api::BaseAnalytics | protected |
| SendEventData(const TSharedRef< T > &Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow()) | AccelByte::Api::BaseAnalytics | inlineprotected |
| SendEventData(FAccelByteModelsTelemetryBody Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow()) (defined in AccelByte::Api::BaseAnalytics) | AccelByte::Api::BaseAnalytics | protected |
| SendGameStandardEventData(TSharedRef< T > const &Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow()) | AccelByte::Api::GameStandardEvent | inline |
| SendGameStandardEventData(TSharedRef< FAccelByteModelsCachedGameStandardEventPayload > const &Payload, FVoidHandler const &OnSuccess, FErrorHandler const &OnError, FDateTime const &ClientTimestamp=FDateTime::UtcNow()) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendMatchInfoEndedEventData(FMatchInfoId const &MatchInfoId, FMatchEndReason const &EndReason, FAccelByteModelsMatchInfoEndedOptPayload const &Optional=FAccelByteModelsMatchInfoEndedOptPayload{}) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendMatchInfoEventData(FMatchInfoId const &MatchInfoId, FAccelByteModelsMatchInfoOptPayload const &Optional=FAccelByteModelsMatchInfoOptPayload{}) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendMatchInfoPlayerEventData(FAccelByteUserId const &UserId, FMatchInfoId const &MatchInfoId, FAccelByteModelsMatchInfoPlayerOptPayload const &Optional=FAccelByteModelsMatchInfoPlayerOptPayload{}) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendMissionEndedEventData(FAccelByteUserId const &UserId, FMissionId const &MissionId, FMissionInstanceId const &MissionInstanceId, FMissionSuccess const &MissionSuccess, FMissionOutcome const &MissionOutcome=FMissionOutcome{}) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendMissionStartedEventData(FAccelByteId const &UserId, FMissionId const &MissionId, FMissionInstanceId const &MissionInstanceId, FAccelByteModelsMissionStartedOptPayload const &Optional=FAccelByteModelsMissionStartedOptPayload{}) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendMissionStepEndedEventData(FAccelByteUserId const &UserId, FMissionId const &MissionId, FMissionInstanceId const &MissionInstanceId, FMissionStep const &MissionStep, FMissionStepName const &MissionStepName=FMissionStepName{}) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendPopupAppearEventData(FAccelByteUserId const &UserId, FPopupEventId const &PopupId, FAccelByteModelsPopupAppearOptPayload const &Optional=FAccelByteModelsPopupAppearOptPayload{}) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SendResourceFlowEventData(FAccelByteUserId const &UserId, EAccelByteFlowType const &FlowType, FAccelByteTransactionId const &TransactionId, FTransactionType const &TransactionType, FResourceName const &ResourceName, FResourceAmount const &Amount, FResourceEndBalance const &EndBalance) (defined in AccelByte::Api::GameStandardEvent) | AccelByte::Api::GameStandardEvent | |
| SetApiClient(TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| SetBatchFrequency(FTimespan Interval) | AccelByte::Api::GameTelemetry | |
| SetCriticalEventList(TArray< FString > const &EventNames) | AccelByte::Api::BaseAnalytics | protected |
| SetImmediateEventList(TArray< FString > const &EventNames) | AccelByte::Api::BaseAnalytics | protected |
| SettingsRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| ShouldCacheEnabled(bool bShouldCache) | AccelByte::Api::GameTelemetry | |
| Shutdown() | AccelByte::Api::GameTelemetry | |
| Startup() | AccelByte::Api::GameTelemetry | |
| ValidateAccelByteId(FString const &Id, EAccelByteIdHypensRule HypenRule, FString const &ErrorMessage, T const &OnError) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | inlineprotected |
| ~GameTelemetry() (defined in AccelByte::Api::GameTelemetry) | AccelByte::Api::GameTelemetry | virtual |