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TOptional< bool > | TextChat {} |
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TOptional< bool > | AutoJoin {} |
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FAccelByteModelsV2GameSessionCreateStorage | Storage |
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FString | ConfigurationName {} |
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FJsonObjectWrapper | Attributes {} |
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EAccelByteV2SessionConfigurationServerType | Type {EAccelByteV2SessionConfigurationServerType::EMPTY} |
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EAccelByteV2SessionJoinability | Joinability {EAccelByteV2SessionJoinability::EMPTY} |
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TArray< FAccelByteModelsV2GameSessionTeam > | Teams {} |
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FString | ClientVersion {} |
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FString | ServerName {} |
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FString | Deployment {} |
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TArray< FString > | RequestedRegions {} |
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int64 | MaxPlayers {TNumericLimits<int32>::Min()} |
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int64 | MinPlayers {TNumericLimits<int32>::Min()} |
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int64 | InactiveTimeout {TNumericLimits<int32>::Min()} |
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int64 | InviteTimeout {TNumericLimits<int32>::Min()} |
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FString | MatchPool {} |