Loading...
Searching...
No Matches
FAccelByteModelsBaseGameSessionHistoryMember Struct Reference
Public Attributes
FString
ID
{}
EAccelByteV2SessionMemberStatus
Status
{ EAccelByteV2SessionMemberStatus::EMPTY }
EAccelByteV2SessionMemberStatus
StatusV2
{ EAccelByteV2SessionMemberStatus::EMPTY }
FDateTime
UpdatedAt
{ 0 }
FString
PlatformID
{}
FString
PlatformUserID
{}