|
|
bool | bUseSharedCredentials = true |
|
TWeakPtr< FAccelByteInstance, ESPMode::ThreadSafe > | AccelByteInstanceWeak |
|
FHttpRetrySchedulerRef | HttpRef {MakeShared<AccelByte::FHttpRetryScheduler, ESPMode::ThreadSafe>()} |
|
FServerCredentialsRef | ServerCredentialsRef |
|
ServerSettingsPtr | ServerSettings {} |
|
const FAccelByteTimeManagerPtr | ServerTimeManager {} |
|
GameServerApi::ServerAchievement | ServerAchievement { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerCloudSave | ServerCloudSave { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerDSM | ServerDSM { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerEcommerce | ServerEcommerce { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerGameTelemetry | ServerGameTelemetry { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerLobby | ServerLobby { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerChat | ServerChat { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerMatchmaking | ServerMatchmaking { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerSessionBrowser | ServerSessionBrowser { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerOauth2 | ServerOauth2 { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerQosManager | ServerQosManager { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerSeasonPass | ServerSeasonPass { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerStatistic | ServerStatistic { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerUGC | ServerUGC { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerUser | ServerUser { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerSession | ServerSession { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerDSHub | ServerDSHub { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerMatchmakingV2 | ServerMatchmakingV2 { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerAMS | ServerAMS { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerMetricExporter | ServerMetric { *ServerSettings} |
|
GameServerApi::ServerPredefinedEvent | ServerPredefinedEvent { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerGameStandardEvent | ServerGameStandardEvent { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerBinaryCloudSave | ServerBinaryCloudSave { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerChallenge | ServerChallenge { *ServerCredentialsRef, *ServerSettings, *HttpRef} |
|
GameServerApi::ServerInventory | ServerInventory { *ServerCredentialsRef, *ServerSettings, *HttpRef} |