AGS (AccelByte Gaming Services) Platform cached data that consists of information related to the services such as environment variables, platform configs, list of QoS servers, etc. More...
#include <AccelBytePlatform.h>
Public Member Functions | |
| FAccelBytePlatform (AccelByte::BaseSettingsPtr const &InSettings) | |
| AccelByte::FAccelByteTimeManagerPtr | GetTimeManager () const |
| void | SetQosServers (FAccelByteModelsQosServerList const &InQosServers) |
| TArray< FAccelByteModelsQosServer > | GetQosServers () |
| void | SetLatencies (TArray< TPair< FString, float > > const &InLatencies) |
| TArray< TPair< FString, float > > | GetLatencies () |
| void | ClearLatencies () |
| bool | IsAddressResolved (FString const &NetAddress) |
| void | SetResolvedAddress (FString const &NetAddress, TSharedPtr< FInternetAddr > const &IPAddress) |
| TSharedPtr< FInternetAddr > | GetResolvedAddress (FString const &NetAddress) |
| void | RemoveResolvedAddress (FString const &NetAddress) |
| void | ClearResolvedAddresses () |
| void | SetIAMConfig (FIAMPublicSystemConfigResponse const &InConfig) |
| FIAMPublicSystemConfigResponse | GetIAMConfig () |
| int32 | GetMinQueryLength () |
| int32 | GetMaxQueryLength () |
| int32 | GetMaxEmailQueryLength () |
AGS (AccelByte Gaming Services) Platform cached data that consists of information related to the services such as environment variables, platform configs, list of QoS servers, etc.