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UABCloudSave Class Reference
Inheritance diagram for UABCloudSave:

Public Member Functions

void SetApiClient (AccelByte::FApiClientPtr const &NewApiClientPtr)
void SaveUserRecord (FString const &Key, FJsonObjectWrapper const &RecordRequest, bool IsPublic, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void GetUserRecord (FString const &Key, FDModelsUserRecord const &OnSuccess, FDErrorHandler const &OnError)
void GetPublicUserRecord (FString const &Key, FString const &UserId, FDModelsUserRecord const &OnSuccess, FDErrorHandler const &OnError)
void ReplaceUserRecord (FString const &Key, FJsonObjectWrapper const &RecordRequest, bool IsPublic, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void ReplaceUserRecordCheckLatest (FString const &Key, FDateTime const &LastUpdated, FJsonObjectWrapper const &RecordRequest, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void ReplaceUserRecordCheckLatestRetry (int TryAttempt, FString const &Key, FJsonObjectWrapper const &RecordRequest, FDPayloadJsonObject const &PayloadModifier, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void ReplaceUserRecordCheckLatestWithResponse (FString const &Key, FDateTime const &LastUpdated, FJsonObjectWrapper const &RecordRequest, FDModelsReplaceUserRecordResponse const &OnSuccess, FDErrorHandler const &OnError)
void ReplaceUserRecordCheckLatestRetryWithResponse (int TryAttempt, FString const &Key, FJsonObjectWrapper const &RecordRequest, FDPayloadJsonObject const &PayloadModifier, FDModelsReplaceUserRecordResponse const &OnSuccess, FDErrorHandler const &OnError)
void DeleteUserRecord (FString const &Key, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void SaveGameRecord (FString const &Key, FJsonObjectWrapper const &RecordRequest, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void GetGameRecord (FString const &Key, FDModelsGameRecord const &OnSuccess, FDErrorHandler const &OnError)
void ReplaceGameRecord (FString const &Key, FJsonObjectWrapper const &RecordRequest, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void ReplaceGameRecordCheckLatest (FString const &Key, FDateTime const &LastUpdated, FJsonObjectWrapper const &RecordRequest, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void ReplaceGameRecordCheckLatestRetry (int TryAttempt, FString const &Key, FJsonObjectWrapper const &RecordRequest, FDPayloadJsonObject const &PayloadModifier, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void DeleteGameRecord (FString const &Key, FDHandler const &OnSuccess, FDErrorHandler const &OnError)
void BulkGetUserRecords (TArray< FString > const &Keys, FDModelsListUserRecords const &OnSuccess, FDErrorHandler const &OnError)
void BulkGetGameRecords (TArray< FString > const &Keys, FDModelsListGameRecords const &OnSuccess, FDErrorHandler const &OnError)
void BulkGetOtherPlayerPublicRecordKeys (FString const &UserId, FDModelsPaginatedBulkGetPublicUserRecordKeysResponse const &OnSuccess, FDErrorHandler const &OnError, int32 const &Offset=0, int32 const &Limit=20)
void BulkGetCurrentPlayerPublicRecordKeys (FDModelsPaginatedBulkGetPublicUserRecordKeysResponse const &OnSuccess, FDErrorHandler const &OnError, int32 const &Offset=0, int32 const &Limit=20)
void BulkGetOtherPlayerPublicRecords (FString const &UserId, TArray< FString > const &Keys, FDModelsListUserRecords const &OnSuccess, FDErrorHandler const &OnError)