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AccelByte::Api::Session Member List

This is the complete list of members for AccelByte::Api::Session, including all inherited members.

AccelBytePlatformPtr (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
CancelGameSessionInvitation(FString const &GameSessionID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
CancelPartyInvitation(FString const &PartyID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
CreateGameSession(FAccelByteModelsV2GameSessionCreateRequest const &CreateRequest, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
CreateParty(FAccelByteModelsV2PartyCreateRequest const &CreateRequest, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
CredentialsRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
DeleteGameSession(FString const &GameSessionID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
DeletePlayerAttributes(FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase)AccelByte::FApiBase
FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::FApiBase)AccelByte::FApiBase
GameServerApi::ServerSession (defined in AccelByte::Api::Session)AccelByte::Api::Sessionfriend
GenerateNewGameSessionCode(FString const &GameSessionID, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
GenerateNewPartyCode(FString const &PartyID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
GetGameSessionDetails(FString const &GameSessionID, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
GetMyGameSessions(THandler< FAccelByteModelsV2PaginatedGameSessionQueryResult > const &OnSuccess, FErrorHandler const &OnError, EAccelByteV2SessionMemberStatus Status=EAccelByteV2SessionMemberStatus::EMPTY)AccelByte::Api::Session
GetMyParties(THandler< FAccelByteModelsV2PaginatedPartyQueryResult > const &OnSuccess, FErrorHandler const &OnError, EAccelByteV2SessionMemberStatus Status=EAccelByteV2SessionMemberStatus::EMPTY)AccelByte::Api::Session
GetPartyDetails(FString const &PartyID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
GetPartySessionStorage(FString const &PartySessionID, THandler< FAccelByteModelsV2PartySessionStorage > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
GetPlayerAttributes(THandler< FAccelByteModelsV2PlayerAttributes > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
GetRecentPlayers(THandler< FAccelByteModelsV2SessionRecentPlayers > const &OnSuccess, FErrorHandler const &OnError, const int32 Limit=20)AccelByte::Api::Session
GetRecentTeamPlayers(THandler< FAccelByteModelsV2SessionRecentPlayers > const &OnSuccess, FErrorHandler const &OnError, const int32 Limit=20)AccelByte::Api::Session
GetSessionSecret(FString const &SessionID, THandler< FAccelByteModelsV2SessionJoinedSecret > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
HttpClient (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
HttpRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
JoinGameSession(FString const &GameSessionID, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
JoinGameSessionByCode(FString const &Code, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
JoinParty(FString const &PartyID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
JoinPartyByCode(FString const &PartyCode, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
KickUserFromGameSession(FString const &GameSessionID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
KickUserFromParty(FString const &PartyID, FString const &UserID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
LeaveGameSession(FString const &GameSessionID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
LeaveParty(FString const &PartyID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
PromoteGameSessionLeader(FString const &GameSessionID, FString const &NewLeaderID, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
PromotePartyLeader(FString const &PartyID, FString const &NewLeaderID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
QueryGameSessions(FAccelByteModelsV2GameSessionQuery const &QueryObject, THandler< FAccelByteModelsV2PaginatedGameSessionQueryResult > const &OnSuccess, FErrorHandler const &OnError, int32 Offset=0, int32 Limit=20)AccelByte::Api::Session
RejectGameSessionInvite(FString const &GameSessionID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
RejectPartyInvite(FString const &PartyID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
RevokeGameSessionCode(FString const &GameSessionID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
RevokePartyCode(FString const &PartyID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
SendGameSessionInvite(FString const &GameSessionID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
SendGameSessionInvitePlatform(FString const &GameSessionID, FString const &UserID, EAccelByteV2SessionPlatform const &Platform, THandler< FAccelByteModelsV2SessionInvitePlatformResponse > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
SendPartyInvite(FString const &PartyID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
SendPartyInvitePlatform(FString const &PartyID, FString const &UserID, EAccelByteV2SessionPlatform const &Platform, THandler< FAccelByteModelsV2SessionInvitePlatformResponse > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
Session(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr) (defined in AccelByte::Api::Session)AccelByte::Api::Session
Session(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::Api::Session)AccelByte::Api::Session
SetApiClient(TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase)AccelByte::FApiBase
SettingsRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
StorePersonalDataToReservedPartySessionStorage(FString const &PartySessionID, FAccelByteModelsV2PartySessionStorageReservedData const &Data, THandler< FAccelByteModelsV2PartySessionStorageReservedData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
StorePlayerAttributes(FAccelByteModelsV2StorePlayerAttributesRequest const &AttributesRequest, THandler< FAccelByteModelsV2PlayerAttributes > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
UpdateGameSession(FString const &GameSessionID, FAccelByteModelsV2GameSessionUpdateRequest const &UpdateRequest, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
UpdateLeaderStorage(FString const &SessionID, FJsonObjectWrapper const &Data, THandler< FJsonObjectWrapper > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
UpdateMemberStorage(FString const &SessionID, FJsonObjectWrapper const &Data, THandler< FJsonObjectWrapper > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
UpdateParty(FString const &PartyID, FAccelByteModelsV2PartyUpdateRequest const &UpdateRequest, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
UpdatePartyStorage(FString const &PartyID, FJsonObjectWrapper const &Data, THandler< FJsonObjectWrapper > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::Session
ValidateAccelByteId(FString const &Id, EAccelByteIdHypensRule HypenRule, FString const &ErrorMessage, T const &OnError) (defined in AccelByte::FApiBase)AccelByte::FApiBaseinlineprotected
~Session() (defined in AccelByte::Api::Session)AccelByte::Api::Sessionvirtual