This is the complete list of members for AccelByte::Api::Session, including all inherited members.
| AccelBytePlatformPtr (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| CancelGameSessionInvitation(FString const &GameSessionID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| CancelPartyInvitation(FString const &PartyID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| CreateGameSession(FAccelByteModelsV2GameSessionCreateRequest const &CreateRequest, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| CreateParty(FAccelByteModelsV2PartyCreateRequest const &CreateRequest, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| CredentialsRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| DeleteGameSession(FString const &GameSessionID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| DeletePlayerAttributes(FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| GameServerApi::ServerSession (defined in AccelByte::Api::Session) | AccelByte::Api::Session | friend |
| GenerateNewGameSessionCode(FString const &GameSessionID, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| GenerateNewPartyCode(FString const &PartyID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| GetGameSessionDetails(FString const &GameSessionID, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| GetMyGameSessions(THandler< FAccelByteModelsV2PaginatedGameSessionQueryResult > const &OnSuccess, FErrorHandler const &OnError, EAccelByteV2SessionMemberStatus Status=EAccelByteV2SessionMemberStatus::EMPTY) | AccelByte::Api::Session | |
| GetMyParties(THandler< FAccelByteModelsV2PaginatedPartyQueryResult > const &OnSuccess, FErrorHandler const &OnError, EAccelByteV2SessionMemberStatus Status=EAccelByteV2SessionMemberStatus::EMPTY) | AccelByte::Api::Session | |
| GetPartyDetails(FString const &PartyID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| GetPartySessionStorage(FString const &PartySessionID, THandler< FAccelByteModelsV2PartySessionStorage > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| GetPlayerAttributes(THandler< FAccelByteModelsV2PlayerAttributes > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| GetRecentPlayers(THandler< FAccelByteModelsV2SessionRecentPlayers > const &OnSuccess, FErrorHandler const &OnError, const int32 Limit=20) | AccelByte::Api::Session | |
| GetRecentTeamPlayers(THandler< FAccelByteModelsV2SessionRecentPlayers > const &OnSuccess, FErrorHandler const &OnError, const int32 Limit=20) | AccelByte::Api::Session | |
| GetSessionSecret(FString const &SessionID, THandler< FAccelByteModelsV2SessionJoinedSecret > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| HttpClient (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| HttpRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| JoinGameSession(FString const &GameSessionID, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| JoinGameSessionByCode(FString const &Code, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| JoinParty(FString const &PartyID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| JoinPartyByCode(FString const &PartyCode, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| KickUserFromGameSession(FString const &GameSessionID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| KickUserFromParty(FString const &PartyID, FString const &UserID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| LeaveGameSession(FString const &GameSessionID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| LeaveParty(FString const &PartyID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| PromoteGameSessionLeader(FString const &GameSessionID, FString const &NewLeaderID, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| PromotePartyLeader(FString const &PartyID, FString const &NewLeaderID, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| QueryGameSessions(FAccelByteModelsV2GameSessionQuery const &QueryObject, THandler< FAccelByteModelsV2PaginatedGameSessionQueryResult > const &OnSuccess, FErrorHandler const &OnError, int32 Offset=0, int32 Limit=20) | AccelByte::Api::Session | |
| RejectGameSessionInvite(FString const &GameSessionID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| RejectPartyInvite(FString const &PartyID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| RevokeGameSessionCode(FString const &GameSessionID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| RevokePartyCode(FString const &PartyID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| SendGameSessionInvite(FString const &GameSessionID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| SendGameSessionInvitePlatform(FString const &GameSessionID, FString const &UserID, EAccelByteV2SessionPlatform const &Platform, THandler< FAccelByteModelsV2SessionInvitePlatformResponse > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| SendPartyInvite(FString const &PartyID, FString const &UserID, FVoidHandler const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| SendPartyInvitePlatform(FString const &PartyID, FString const &UserID, EAccelByteV2SessionPlatform const &Platform, THandler< FAccelByteModelsV2SessionInvitePlatformResponse > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| Session(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr) (defined in AccelByte::Api::Session) | AccelByte::Api::Session | |
| Session(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::Api::Session) | AccelByte::Api::Session | |
| SetApiClient(TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | |
| SettingsRef (defined in AccelByte::FApiBase) | AccelByte::FApiBase | protected |
| StorePersonalDataToReservedPartySessionStorage(FString const &PartySessionID, FAccelByteModelsV2PartySessionStorageReservedData const &Data, THandler< FAccelByteModelsV2PartySessionStorageReservedData > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| StorePlayerAttributes(FAccelByteModelsV2StorePlayerAttributesRequest const &AttributesRequest, THandler< FAccelByteModelsV2PlayerAttributes > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| UpdateGameSession(FString const &GameSessionID, FAccelByteModelsV2GameSessionUpdateRequest const &UpdateRequest, THandler< FAccelByteModelsV2GameSession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| UpdateLeaderStorage(FString const &SessionID, FJsonObjectWrapper const &Data, THandler< FJsonObjectWrapper > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| UpdateMemberStorage(FString const &SessionID, FJsonObjectWrapper const &Data, THandler< FJsonObjectWrapper > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| UpdateParty(FString const &PartyID, FAccelByteModelsV2PartyUpdateRequest const &UpdateRequest, THandler< FAccelByteModelsV2PartySession > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| UpdatePartyStorage(FString const &PartyID, FJsonObjectWrapper const &Data, THandler< FJsonObjectWrapper > const &OnSuccess, FErrorHandler const &OnError) | AccelByte::Api::Session | |
| ValidateAccelByteId(FString const &Id, EAccelByteIdHypensRule HypenRule, FString const &ErrorMessage, T const &OnError) (defined in AccelByte::FApiBase) | AccelByte::FApiBase | inlineprotected |
| ~Session() (defined in AccelByte::Api::Session) | AccelByte::Api::Session | virtual |