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AccelByte::Api::SessionBrowser Member List

This is the complete list of members for AccelByte::Api::SessionBrowser, including all inherited members.

AccelBytePlatformPtr (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
CreateGameSession(FString const &GameMode, FString const &GameMapName, FString const &GameVersion, uint32 BotCount, uint32 MaxPlayer, TSharedPtr< FJsonObject > OtherSettings, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
CreateGameSession(FString const &GameMode, FString const &GameMapName, FString const &GameVersion, uint32 BotCount, uint32 MaxPlayer, uint32 MaxSpectator, FString const &Password, TSharedPtr< FJsonObject > OtherSettings, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
CreateGameSession(FString const &SessionTypeString, FString const &GameMode, FString const &GameMapName, FString const &GameVersion, uint32 BotCount, uint32 MaxPlayer, uint32 MaxSpectator, FString const &Password, TSharedPtr< FJsonObject > OtherSettings, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
CreateGameSession(EAccelByteSessionType SessionType, FString const &GameMode, FString const &GameMapName, FString const &GameVersion, uint32 BotCount, uint32 MaxPlayer, uint32 MaxSpectator, FString const &Password, TSharedPtr< FJsonObject > OtherSettings, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
CreateGameSession(FAccelByteModelsSessionBrowserCreateRequest const &CreateSessionRequest, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
CredentialsRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase)AccelByte::FApiBase
FApiBase(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::FApiBase)AccelByte::FApiBase
GetGameSession(FString const &SessionId, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
GetGameSessions(FString const &SessionTypeString, FString const &GameMode, THandler< FAccelByteModelsSessionBrowserGetResult > const &OnSuccess, FErrorHandler const &OnError, uint32 Offset=0, uint32 Limit=10)AccelByte::Api::SessionBrowser
GetGameSessions(EAccelByteSessionType SessionType, FString const &GameMode, THandler< FAccelByteModelsSessionBrowserGetResult > const &OnSuccess, FErrorHandler const &OnError, uint32 Offset=0, uint32 Limit=10)AccelByte::Api::SessionBrowser
GetGameSessions(FString const &SessionTypeString, FString const &GameMode, FString const &MatchExist, THandler< FAccelByteModelsSessionBrowserGetResult > const &OnSuccess, FErrorHandler const &OnError, uint32 Offset=0, uint32 Limit=10)AccelByte::Api::SessionBrowser
GetGameSessions(EAccelByteSessionType SessionType, FString const &GameMode, FString const &MatchExist, THandler< FAccelByteModelsSessionBrowserGetResult > const &OnSuccess, FErrorHandler const &OnError, uint32 Offset=0, uint32 Limit=10)AccelByte::Api::SessionBrowser
GetGameSessionsByUserIds(const TArray< FString > &UserIds, THandler< FAccelByteModelsSessionBrowserGetByUserIdsResult > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
GetRecentPlayer(FString const &UserId, THandler< FAccelByteModelsSessionBrowserRecentPlayerGetResult > const &OnSuccess, FErrorHandler const &OnError, uint32 Offset=0, uint32 Limit=10)AccelByte::Api::SessionBrowser
HttpClient (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
HttpRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
JoinSession(FString const &SessionId, FString const &Password, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
RegisterPlayer(FString const &SessionId, FString const &PlayerToAdd, bool AsSpectator, THandler< FAccelByteModelsSessionBrowserAddPlayerResponse > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
RemoveGameSession(FString const &SessionId, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
SessionBrowser(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient=nullptr) (defined in AccelByte::Api::SessionBrowser)AccelByte::Api::SessionBrowser
SessionBrowser(Credentials const &InCredentialsRef, Settings const &InSettingsRef, FHttpRetrySchedulerBase &InHttpRef, FAccelBytePlatformPtr const &InAccelBytePlatform) (defined in AccelByte::Api::SessionBrowser)AccelByte::Api::SessionBrowser
SetApiClient(TSharedPtr< AccelByte::FApiClient, ESPMode::ThreadSafe > const &InApiClient) (defined in AccelByte::FApiBase)AccelByte::FApiBase
SettingsRef (defined in AccelByte::FApiBase)AccelByte::FApiBaseprotected
UnregisterPlayer(FString const &SessionId, FString const &PlayerToRemove, THandler< FAccelByteModelsSessionBrowserAddPlayerResponse > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
UpdateGameSession(FString const &SessionId, uint32 MaxPlayer, uint32 CurrentPlayerCount, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
UpdateGameSession(FString const &SessionId, uint32 MaxPlayer, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
UpdateGameSession(FString const &SessionId, FAccelByteModelsSessionBrowserUpdateRequest const &UpdateSessionRequest, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
UpdateGameSettings(FString const &SessionId, TMap< FString, FString > Settings, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
UpdateGameSettings(FString const &SessionId, TSharedPtr< FJsonObject > Settings, THandler< FAccelByteModelsSessionBrowserData > const &OnSuccess, FErrorHandler const &OnError)AccelByte::Api::SessionBrowser
ValidateAccelByteId(FString const &Id, EAccelByteIdHypensRule HypenRule, FString const &ErrorMessage, T const &OnError) (defined in AccelByte::FApiBase)AccelByte::FApiBaseinlineprotected
~SessionBrowser() (defined in AccelByte::Api::SessionBrowser)AccelByte::Api::SessionBrowservirtual