Here is a list of all documented class members with links to the class documentation for each member:
- r -
- RandomizeDeviceId() : FAccelByteUtilities
- Read : FAccelByteModelsActionUpdateSystemMessage
- ReadAt : FAccelByteModelsChatQueryChatData
- ReadChat() : AccelByte::Api::Chat, FAccelByteModelsReadChatNotif
- RebalanceMatchmakingBasedOnMMR() : AccelByte::GameServerApi::ServerMatchmaking
- RedeemCode() : AccelByte::Api::Fulfillment
- RefreshPlatformToken() : AccelByte::Api::Oauth2, AccelByte::Api::User, Oauth2
- RefreshTicket() : AccelByte::Api::LoginQueue
- RefreshToken() : AccelByte::Api::Chat, AccelByte::Api::Lobby
- RefreshWindowPercentage : AccelByte::BaseCredentials
- Register() : AccelByte::Api::User
- RegisterLocalServerToDSM() : AccelByte::GameServerApi::ServerDSM
- RegisterPlayer() : AccelByte::Api::SessionBrowser, AccelByte::GameServerApi::ServerSessionBrowser
- RegisterServerGameSession() : AccelByte::GameServerApi::ServerDSM
- RegisterServerToDSM() : AccelByte::GameServerApi::ServerDSM
- Registerv2() : AccelByte::Api::User
- Registerv3() : AccelByte::Api::User
- RejectBackfillProposal() : AccelByte::GameServerApi::ServerMatchmakingV2
- RejectFriend() : AccelByte::Api::Lobby
- RejectFriendRequest() : AccelByte::Api::Lobby
- RejectGameSessionInvite() : AccelByte::Api::Session
- RejectGroupInvitation() : AccelByte::Api::Group, UABGroup
- RejectGroupJoinRequest() : AccelByte::Api::Group, UABGroup
- RejectPartyInvite() : AccelByte::Api::Session
- RejectV2GroupInvitation() : AccelByte::Api::Group, UABGroup
- RejectV2GroupJoinRequest() : AccelByte::Api::Group, UABGroup
- RelativeFileDirectory : AccelByte::DataStorageBinaryFile
- Remove() : AccelByte::Core::FAccelByteLRUCache< T >, AccelByte::Core::FAccelByteMemory< T >, AccelByte::Core::FAccelByteMemoryDynamicAllocation< T >, AccelByte::Core::FAccelByteMemoryPoolAllocation< T >
- RemoveAll() : AccelByte::Core::FAccelByteMemory< T >, AccelByte::Core::FAccelByteMemoryDynamicAllocation< T >, AccelByte::Core::FAccelByteMemoryPoolAllocation< T >
- RemoveCache() : AccelByte::Core::FAccelByteLRUCache< T >
- RemoveEmptyFieldsFromJson() : FAccelByteUtilities
- RemoveEntitlementUpdatedNotifDelegate() : AccelByte::Api::Lobby
- RemoveGameSession() : AccelByte::Api::SessionBrowser, AccelByte::GameServerApi::ServerSessionBrowser
- RemoveMessageFailRate() : AccelByte::FAccelByteNetworkConditioner
- RemoveMessageNotifBroadcasterDelegate() : AccelByte::Api::Lobby
- RemovePlatformPresenceChangedDelegate() : AccelByte::FAccelBytePlatformHandler
- RemovePlatformWrapper() : AccelByte::FAccelBytePlatformHandler
- RemovePresenceData() : AccelByte::Api::PresenceBroadcastEvent
- RemoveUserFromChannelChat() : AccelByte::GameServerApi::ServerChat
- RemoveUserFromSession() : AccelByte::GameServerApi::ServerMatchmaking
- RemoveUserFromTopic() : AccelByte::Api::Chat
- RemoveWalletBalanceChangedNotifDelegate() : AccelByte::Api::Lobby
- RemoveWalletStatusChangedNotifDelegate() : AccelByte::Api::Lobby
- ReplaceAdminGameRecord() : AccelByte::GameServerApi::ServerCloudSave
- ReplaceAdminUserRecord() : AccelByte::GameServerApi::ServerCloudSave
- ReplaceGameRecord() : AccelByte::Api::CloudSave, AccelByte::GameServerApi::ServerCloudSave
- ReplaceGameRecordCheckLatest() : AccelByte::Api::CloudSave
- ReplaceUserRecord() : AccelByte::Api::CloudSave, AccelByte::GameServerApi::ServerCloudSave
- ReplaceUserRecordCheckLatest() : AccelByte::Api::CloudSave
- Request() : AccelByte::FHttpClient
- RequestDS() : AccelByte::Api::Lobby
- RequestFriend() : AccelByte::Api::Lobby
- RequestFriendByPublicId() : AccelByte::Api::Lobby
- RequestGameBinaryRecordPresignedUrl() : AccelByte::GameServerApi::ServerBinaryCloudSave
- RequestUserBinaryRecordPresignedUrl() : AccelByte::Api::BinaryCloudSave
- Reset() : AccelByte::DataStorageBinaryFile, AccelByte::FAccelByteTimeManager, AccelByte::IAccelByteDataStorage
- ResetDSTimeout() : AccelByte::GameServerApi::ServerAMS
- ResetPassword() : AccelByte::Api::User
- ResetPlatformWalletConfig() : AccelByte::GameServerApi::ServerEcommerce
- ResetUserStatItemValue() : AccelByte::Api::Statistic
- ResolvedIp : FAccelByteModelsQosServer
- ResponseHeaders : FAccelByteLRUHttpStruct
- Result : FAccelByteModelsChatReadChatResponse
- RetrieveAcceptedPolicies() : AccelByte::Api::Agreement
- RetrieveAndLoadCacheFileInfo() : AccelByte::Core::FAccelByteHttpCache
- RetrieveGameRecordsKey() : AccelByte::GameServerApi::ServerCloudSave
- RetrieveUserThirdPartyPlatformToken() : AccelByte::Api::Oauth2, AccelByte::Api::User, Oauth2
- RevokeGameSessionCode() : AccelByte::Api::Session, AccelByte::GameServerApi::ServerSession
- RevokePartyCode() : AccelByte::Api::Session
- RevokeToken() : AccelByte::Api::Oauth2, Oauth2
- RevokeUserEntitlement() : AccelByte::GameServerApi::ServerEcommerce
- RevokeUserEntitlements() : AccelByte::GameServerApi::ServerEcommerce
- Rewards : FAccelByteModelsSeasonPassTier, FAccelByteModelsSeasonPassTierJsonObject
- RuleCriteria : FAccelByteModelsRuleInformation