#include <AccelByteTimerObject.h>
Protected Member Functions | |
| virtual bool | IsTickable () const override |
| virtual void | Tick (float DeltaTime) override |
| virtual TStatId | GetStatId () const override |
This class will automatically register to gamethread tickable objects. Start() function will make Tick() active When current time reached ExpirationTimeMs, the Delegate will be invoked once