Complete implementation of Unreal Engine's Online Subsystem for AccelByte services. More...
Topics | |
| OSS Interfaces | |
| All Online Subsystem interface implementations. | |
Classes | |
| class | FAccelByteTimerObject |
| class | FOnlineAsyncTaskManagerAccelByte |
| class | FOnlineErrorAccelByte |
| class | FOnlineSubsystemAccelByte |
| struct | TOnlineSubsystemAccelByteConfigValueConverter< T > |
| Templated structure used to convert a string value to a typed value. Used when loading from config, or settingvalues directly using a string. More... | |
| class | FOnlineSubsystemAccelByteModule |
Functions | |
| void | FNotificationMessageManager::PublishToTopic (FString const &InTopic, const FAccelByteModelsNotificationMessage &InMessage, int32 InLocalUserNum) |
| Publish notification related to a topic through registered delegate. | |
Complete implementation of Unreal Engine's Online Subsystem for AccelByte services.
The AccelByte Online Subsystem (OSS) provides a complete implementation of Unreal Engine's Online Subsystem interfaces, enabling seamless integration with AccelByte Game Services (AGS).
This documentation covers all OSS interfaces, async tasks, utilities, and models that make up the OnlineSubsystemAccelByte plugin.
| void FNotificationMessageManager::PublishToTopic | ( | FString const & | InTopic, |
| const FAccelByteModelsNotificationMessage & | InMessage, | ||
| int32 | InLocalUserNum ) |
Publish notification related to a topic through registered delegate.
| InTopic | The topic that you want to publish |
| InMessage | The struct that you want to publish |
| InLocalUserNum | The target user |