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AccelByte Online Subsystem

Complete implementation of Unreal Engine's Online Subsystem for AccelByte services. More...

Topics

 OSS Interfaces
 All Online Subsystem interface implementations.

Classes

class  FAccelByteTimerObject
class  FOnlineAsyncTaskManagerAccelByte
class  FOnlineErrorAccelByte
class  FOnlineSubsystemAccelByte
struct  TOnlineSubsystemAccelByteConfigValueConverter< T >
 Templated structure used to convert a string value to a typed value. Used when loading from config, or settingvalues directly using a string. More...
class  FOnlineSubsystemAccelByteModule

Functions

void FNotificationMessageManager::PublishToTopic (FString const &InTopic, const FAccelByteModelsNotificationMessage &InMessage, int32 InLocalUserNum)
 Publish notification related to a topic through registered delegate.

Detailed Description

Complete implementation of Unreal Engine's Online Subsystem for AccelByte services.

The AccelByte Online Subsystem (OSS) provides a complete implementation of Unreal Engine's Online Subsystem interfaces, enabling seamless integration with AccelByte Game Services (AGS).

This documentation covers all OSS interfaces, async tasks, utilities, and models that make up the OnlineSubsystemAccelByte plugin.

Function Documentation

◆ PublishToTopic()

void FNotificationMessageManager::PublishToTopic ( FString const & InTopic,
const FAccelByteModelsNotificationMessage & InMessage,
int32 InLocalUserNum )

Publish notification related to a topic through registered delegate.

Parameters
InTopicThe topic that you want to publish
InMessageThe struct that you want to publish
InLocalUserNumThe target user