All Online Subsystem interface implementations. More...
Topics | |
| Identity & Authentication | |
| User identity, authentication, and account management. | |
| Social Features | |
| Friends, chat, presence, parties, and social interactions. | |
| Multiplayer & Sessions | |
| Game sessions, matchmaking, and multiplayer infrastructure. | |
| Commerce & Economy | |
| Store, purchases, entitlements, and virtual economy. | |
| Cloud Storage & Save | |
| Player data persistence and cloud storage. | |
| Progression & Engagement | |
| Achievements, statistics, and leaderboards. | |
| Analytics & Events | |
| Game analytics, telemetry, and event tracking. | |
| User Management | |
| User profiles, information, and caching. | |
| Utilities & Helpers | |
| Time sync, external UI, agreements, and helper classes. | |
All Online Subsystem interface implementations.
OSS Interfaces provide the primary API for game code to interact with AccelByte services. Each interface implements a standard Unreal Engine OSS interface (IOnline*) with AccelByte-specific functionality.