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All Online Subsystem interface implementations. More...

Topics

 Identity & Authentication
 User identity, authentication, and account management.
 Social Features
 Friends, chat, presence, parties, and social interactions.
 Multiplayer & Sessions
 Game sessions, matchmaking, and multiplayer infrastructure.
 Commerce & Economy
 Store, purchases, entitlements, and virtual economy.
 Cloud Storage & Save
 Player data persistence and cloud storage.
 Progression & Engagement
 Achievements, statistics, and leaderboards.
 Analytics & Events
 Game analytics, telemetry, and event tracking.
 User Management
 User profiles, information, and caching.
 Utilities & Helpers
 Time sync, external UI, agreements, and helper classes.

Detailed Description

All Online Subsystem interface implementations.

OSS Interfaces provide the primary API for game code to interact with AccelByte services. Each interface implements a standard Unreal Engine OSS interface (IOnline*) with AccelByte-specific functionality.