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AccelByte::ServerSettings Class Reference
Inheritance diagram for AccelByte::ServerSettings:

Public Member Functions

virtual void Reset (ESettingsEnvironment const Environment) override
bool LoadAMSSettings ()
ServerSettingsoperator= (ServerSettings const &Other)=default
Public Member Functions inherited from AccelByte::BaseSettings
BaseSettingsoperator= (BaseSettings const &Other)=default

Public Attributes

FString DSMControllerServerUrl {}
FString MatchmakingServerUrl {}
FString ChatServerUrl {}
FString DSHubServerUrl {}
FString DSId {}
FString AMSServerWatchdogUrl {}
FString StatsDServerUrl {}
int32 StatsDServerPort {0}
int32 StatsDMetricInterval {0}
int AMSHeartbeatInterval {0}
float DSHubReconnectTotalTimeout {0}
float AMSReconnectTotalTimeout {0}
bool bServerUseAMS {true}
Public Attributes inherited from AccelByte::BaseSettings
FString ClientId {}
FString ClientSecret {}
FString Namespace {}
FString PublisherNamespace {}
FString RedirectURI {}
FString BaseUrl {}
FString IamServerUrl {}
FString BasicServerUrl {}
FString PlatformServerUrl {}
FString LobbyServerUrl {}
FString StatisticServerUrl {}
FString QosManagerServerUrl {}
FString CloudSaveServerUrl {}
FString GameTelemetryServerUrl {}
FString AchievementServerUrl {}
FString InventoryServerUrl {}
FString UGCServerUrl {}
FString SessionBrowserServerUrl {}
FString SeasonPassServerUrl {}
FString MatchmakingV2ServerUrl {}
FString SessionServerUrl {}
FString GDPRServerUrl {}
FString AMSServerUrl {}
FString ChallengeServerUrl {}
FString ConfigServerUrl {}
float QosPingTimeout {.6f}
EHttpCacheType HttpCacheType = EHttpCacheType::STORAGE
bool bSendPredefinedEvent { false }

Protected Member Functions

virtual void LoadSettings (const FString &SectionPath) override
virtual void LoadFallback (const FString &SectionPath, const FString &Key, FString &Value) override

Member Function Documentation

◆ LoadFallback()

void ServerSettings::LoadFallback ( const FString & SectionPath,
const FString & Key,
FString & Value )
overrideprotectedvirtual

◆ LoadSettings()

void ServerSettings::LoadSettings ( const FString & SectionPath)
overrideprotectedvirtual

◆ Reset()

void ServerSettings::Reset ( ESettingsEnvironment const Environment)
overridevirtual